The game is multiplying inf by some number in a fragment shader which results in NaN. So it's the same issue as #1619 .
Should be fixed by c13395db970d16a5631a7c0926e2c4529d2710c3
Should be fixed by c13395d
Thanks, but on the "Iwo Jima" Map the artifacts are still present.
Midway: looks good.

Iwo Jima:

Does RADV_DEBUG=nodcc fix those?
Does
RADV_DEBUG=nodccfix those?
Sorry for the late reply, but i wasn't able to test this option. At the moment i can´t get the game running with Wine/Proton (i tried several versions), it looks like there is some regression.
is this still an issue with 1.10.1? There have been some fixes for strict float emulation.
is this still an issue with 1.10.1?
no, it's fine now. Thanks

Hello,
This game has some issues, both on Windows and Linux.
Software information
System information
Apitrace file(s)
Screen Recordings
Log files
Note