protonscr

[Windows 10][AMD][D3D9] Dogfight 1942; Graphical Artifacts, black squares, flickering white blobs

dxvkclosed d3d9amd proprietary
doitsujin/dxvk#2186 · opened 2021-07-26 by springwurm · updated 2022-03-30 · 7 comments · github
2 matching comments, n / p to jump
Sspringwurm 2021-07-26 github

Hello,

This game has some issues, both on Windows and Linux.

Software information

  • Name: Dogfight 1942
  • Settings: All Max

System information

  • GPU: AMD Radeon RX 570
  • Driver: 2.0.179
  • OS: Windows 10

Apitrace file(s)

Screen Recordings

Log files

Note

CCME42 2021-07-29 github

The game is multiplying inf by some number in a fragment shader which results in NaN. So it's the same issue as #1619 .

KK0bin maintainer 2021-12-05 github

Should be fixed by c13395db970d16a5631a7c0926e2c4529d2710c3

Sspringwurm 2021-12-15 github

Should be fixed by c13395d

Thanks, but on the "Iwo Jima" Map the artifacts are still present.

Midway: looks good.
20211212113900_1

Iwo Jima:
20211212113345_1

Mmisyltoad 2021-12-15 github

Does RADV_DEBUG=nodcc fix those?

Sspringwurm 2021-12-20 github

Does RADV_DEBUG=nodcc fix those?

Sorry for the late reply, but i wasn't able to test this option. At the moment i can´t get the game running with Wine/Proton (i tried several versions), it looks like there is some regression.

DDadSchoorse 2022-03-28 github

is this still an issue with 1.10.1? There have been some fixes for strict float emulation.

Sspringwurm 2022-03-30 github

is this still an issue with 1.10.1?

no, it's fine now. Thanks

20220330110136_1

Launch options

Upstream links