v1.8.1-36-g9e646a34-async
Does it happen with unpatched DXVK builds? (without the async hack)
Yes, that was the log from proton-GE this is the log file from the latest proton (standard):
This just reports DXVK 1.9, the exact same thing happens.
Gonna need an apitrace, or detailed instructions on how to reproduce the problem as fast as possible with a fresh game install.
I'll try to get an APItrace but to run the game
protontricks -c 'mkdir ../../compatdata/359320/pfx/drive_c/users/steamuser/Local\ Settings/Application\ Data/Elite\ Dangerous\ Launcher_evidencehere' 359320If for some reason a new character doesn't have a ship/smoke on the menu you can start the tutorial and there's smoke in the first base.
Here's an API trace, it's too big to attach and most of this is from the "Preparing planet generation system" shader compilation outlined here: https://github.com/ValveSoftware/Proton/issues/150
If you start from the end (or are able to work out where it draws the menu by looking for text from the screenshot above), the smoke is on the screen when that menu is drawn.
I've uploaded the trace go google drive here: https://drive.google.com/file/d/1fqcT4EuNenAVdORAYcpCsxLySMlZOc2O/view?usp=sharing
The trace replays fine here on RADV and Polaris, but from your log files it looks like you are using amdvlk and not Mesa driver:
Device name: : AMD Radeon VII
This should be RADV VEGA20 or something with RADV.
Please try to uninstall amdvlk and try again.
Oh, thanks! I had thought AMDVLK had to be manually enabled on a per game basis, I didn't realise it had become the default on Arch. (I don't even know how it decides which is the default when both are installed).
Using VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command% fixes the issue.
AMDVLK ships with a layer that hides RADV devices by default, which can be disabled by setting DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 (or just uninstalling AMDVLK, as was suggested).
Software information
Elite Dangerous Odyssey Update 6. When running the game smoke effects anywhere in the game are replaced with incorrectly rendered textures:
This screenshot is from the menu but it happens in game anywhere smoke is drawn.
What I have tried:
None of these helped and the problem persists. This didn't happen in the earlier version of ED and if I launch the older expansion, Horizons, it works fine. It's something about the update
System information
Apitrace file(s)
If you can provide instructions for running this through steam I'll happily provide it
Log files
EDLaunch_d3d9.log
EliteDangerous64_d3d11.log
EliteDangerous64_dxgi.log