protonscr

Cricket 19 crashes after intro logos

dxvkclosed d3d11
doitsujin/dxvk#2203 · opened 2021-08-01 by 0xlinuxboy · updated 2022-09-14 · 2 comments · github
00xlinuxboy 2021-08-01 github

Cricket 19 Crashes after Intro images with a wine pop up window saying :
" Runtime error abnormal program termination "

Software information

Cricket 19, ashes.exe

System information

  • GPU: Vega 8 Mobile
  • Driver: amdgpu ( version 21.1.6-1)
  • Wine version: 6.14
  • DXVK version: 1.9.1

Log files

  • d3d11.log:
    info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
    info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0

  • dxgi.log:
    info: Game: ashes.exe
    info: DXVK: v1.9.1
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    warn: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: AMD RADV RAVEN (ACO):
    info: Driver: 21.1.6
    info: Vulkan: 1.2.168
    info: Memory Heap[0]:
    info: Size: 3072 MiB
    info: Flags: 0x0
    info: Memory Type[1]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: Memory Type[5]: Property Flags = 0xc6
    info: Memory Type[7]: Property Flags = 0xce
    info: Memory Heap[1]:
    info: Size: 2048 MiB
    info: Flags: 0x1
    info: Memory Type[0]: Property Flags = 0x1
    info: Memory Type[2]: Property Flags = 0x7
    info: Memory Type[4]: Property Flags = 0xc1
    info: Memory Type[6]: Property Flags = 0xc7
    info: Device properties:
    info: Device name: : AMD RADV RAVEN (ACO)
    info: Driver version : 21.1.6
    info: Enabled device extensions:
    info: VK_AMD_memory_overallocation_behavior
    info: VK_AMD_shader_fragment_mask
    info: VK_EXT_4444_formats
    info: VK_EXT_conservative_rasterization
    info: VK_EXT_custom_border_color
    info: VK_EXT_depth_clip_enable
    info: VK_EXT_extended_dynamic_state
    info: VK_EXT_host_query_reset
    info: VK_EXT_memory_priority
    info: VK_EXT_robustness2
    info: VK_EXT_shader_demote_to_helper_invocation
    info: VK_EXT_shader_stencil_export
    info: VK_EXT_shader_viewport_index_layer
    info: VK_EXT_transform_feedback
    info: VK_EXT_vertex_attribute_divisor
    info: VK_KHR_create_renderpass2
    info: VK_KHR_depth_stencil_resolve
    info: VK_KHR_draw_indirect_count
    info: VK_KHR_driver_properties
    info: VK_KHR_image_format_list
    info: VK_KHR_sampler_mirror_clamp_to_edge
    info: VK_KHR_shader_float_controls
    info: VK_KHR_swapchain
    info: Device features:
    info: robustBufferAccess : 1
    info: fullDrawIndexUint32 : 1
    info: imageCubeArray : 1
    info: independentBlend : 1
    info: geometryShader : 1
    info: tessellationShader : 1
    info: sampleRateShading : 1
    info: dualSrcBlend : 1
    info: logicOp : 1
    info: multiDrawIndirect : 1
    info: drawIndirectFirstInstance : 1
    info: depthClamp : 1
    info: depthBiasClamp : 1
    info: fillModeNonSolid : 1
    info: depthBounds : 1
    info: multiViewport : 1
    info: samplerAnisotropy : 1
    info: textureCompressionBC : 1
    info: occlusionQueryPrecise : 1
    info: pipelineStatisticsQuery : 1
    info: vertexPipelineStoresAndAtomics : 0
    info: fragmentStoresAndAtomics : 1
    info: shaderImageGatherExtended : 1
    info: shaderStorageImageExtendedFormats : 0
    info: shaderStorageImageReadWithoutFormat : 1
    info: shaderStorageImageWriteWithoutFormat : 1
    info: shaderClipDistance : 1
    info: shaderCullDistance : 1
    info: shaderFloat64 : 1
    info: shaderInt64 : 1
    info: variableMultisampleRate : 1
    info: VK_EXT_4444_formats
    info: formatA4R4G4B4 : 1
    info: formatA4B4G4R4 : 1
    info: VK_EXT_custom_border_color
    info: customBorderColors : 1
    info: customBorderColorWithoutFormat : 1
    info: VK_EXT_depth_clip_enable
    info: depthClipEnable : 1
    info: VK_EXT_extended_dynamic_state
    info: extendedDynamicState : 1
    info: VK_EXT_host_query_reset
    info: hostQueryReset : 1
    info: VK_EXT_memory_priority
    info: memoryPriority : 1
    info: VK_EXT_robustness2
    info: robustBufferAccess2 : 1
    info: robustImageAccess2 : 1
    info: nullDescriptor : 1
    info: VK_EXT_shader_demote_to_helper_invocation
    info: shaderDemoteToHelperInvocation : 1
    info: VK_EXT_transform_feedback
    info: transformFeedback : 1
    info: geometryStreams : 1
    info: VK_EXT_vertex_attribute_divisor
    info: vertexAttributeInstanceRateDivisor : 1
    info: vertexAttributeInstanceRateZeroDivisor : 1
    info: Queue families:
    info: Graphics : 0
    info: Transfer : 1
    info: DXVK: Read 12 valid state cache entries
    info: DXVK: Using 5 compiler threads
    warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
    info: Presenter: Actual swap chain properties:
    info: Format: VK_FORMAT_B8G8R8A8_UNORM
    info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
    info: Buffer size: 1920x1080
    info: Image count: 3
    info: Exclusive FS: 1
    info: Setting display mode: 1920x1080@60
    info: Presenter: Actual swap chain properties:
    info: Format: VK_FORMAT_B8G8R8A8_UNORM
    info: Present mode: VK_PRESENT_MODE_FIFO_KHR
    info: Buffer size: 1920x1080
    info: Image count: 4
    info: Exclusive FS: 1

Ddoitsujin maintainer 2021-08-01 github

Maybe try Proton-GE, accoding to this report the game should work. Doesn't really sound like a DXVK issue (unless it works with wined3d).

Please report issues like this where nothing really points to DXVK specifically being at fault to the Proton bug tracker instead, that saves everyone a lot of time.

BBlisto91 2022-07-07 github

@0xlinuxboy Could i get you to retest this with latest wine or proton or proton-ge

Nothing extracted yet.