protonscr

Grand Theft Auto IV: Issue with DXVK.

dxvkclosed needs apitraceneeds feedbackd3d9needs more info
doitsujin/dxvk#2229 · opened 2021-08-09 by MatthewPaanoTorres · updated 2022-09-29 · 5 comments · github
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MMatthewPaanoTorres 2021-08-09 github

Matthew Paano Torres here, when I previously installed DXVK 1.9.1 with the NBPack mod for GTA IV, it worked perfectly fine and I could play the game as normally without any technical issues for Grand Theft Auto IV. However, when I used the same NBPack version along with the latest version of DXVK (1.9.1), the game gave me a black screen and was in windowed mode instead of being fullscreen, same problem applied to DXVK 1.7.3. I used the x32 bit directory with the d3d9.dll and dxgi.dll log files with every version and I was receiving the same problem. So, I am basically forced to use D3D9 (DirectX 9) forever?

DIRECTX 9 LOG (1.7.3):
https://pastebin.com/Gia2hgEq

Mmisyltoad 2021-08-09 github

v1.7.3-async we don't support async builds.

MMatthewPaanoTorres 2021-08-09 github

Oops. Wrong file!
Oh yeah, I previously tested with the non-async builds and they happen as well.

KK0bin maintainer 2021-08-10 github

We need an apitrace with NBPack installed anyway.

BBlisto91 2022-08-13 github

@MatthewPaanoTorres Friendly ping

KK0bin maintainer 2022-09-29 github

Closing because of a lack of feedback.

DLLs