protonscr

Gwent crash when trying to render premium cards

dxvkclosed duplicate
doitsujin/dxvk#223 · opened 2018-03-29 by magist3r · updated 2018-03-29 · 1 comments · github
Mmagist3r 2018-03-29 github

Gwent crashes when trying to render premium cards (using DX11 for this I guess).
I think that these lines from d3d11.log are important, because they appeared when crash occurs:

err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented

Unfortunately, apitrace call
wine ~/code/apitrace-msvc/x64/bin/apitrace.exe trace -a dxgi Gwent.exe
crashed wineserver.exe after game loading, so no apitrace log, sorry.

Software information

Gwent: The Witcher Card game

System information

  • GPU: Geforce 660 Ti
  • Driver: 390.42
  • Wine version: 3.4-staging
  • DXVK version: b286b51

Log files

Gwent_d3d11.log
Gwent_dxgi.log

Ddoitsujin maintainer 2018-03-29 github

See #135, closing this because you're right in that this crash is likely caused by missing stream output.

Nothing extracted yet.