Gwent crashes when trying to render premium cards (using DX11 for this I guess).
I think that these lines from d3d11.log are important, because they appeared when crash occurs:
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
Unfortunately, apitrace call wine ~/code/apitrace-msvc/x64/bin/apitrace.exe trace -a dxgi Gwent.exe
crashed wineserver.exe after game loading, so no apitrace log, sorry.
Gwent crashes when trying to render premium cards (using DX11 for this I guess).
I think that these lines from d3d11.log are important, because they appeared when crash occurs:
Unfortunately, apitrace call
wine ~/code/apitrace-msvc/x64/bin/apitrace.exe trace -a dxgi Gwent.execrashed wineserver.exe after game loading, so no apitrace log, sorry.
Software information
Gwent: The Witcher Card game
System information
Log files
Gwent_d3d11.log
Gwent_dxgi.log