protonscr

[d3d9] Guild Wars 2: glitches in some elements of Waypoints

dxvkclosed d3d9
doitsujin/dxvk#2236 · opened 2021-08-11 by Iglu47 · updated 2021-08-16 · 4 comments · github
IIglu47 2021-08-11 github

The rotating element under the waypoints (teleportation points) is shifted to the side (possibly only to the right) when the camera rotates.

https://user-images.githubusercontent.com/25866099/129045823-57485a17-8a2e-4bbb-8c30-f0dd6c0e2f1f.mp4

(Looks like a projection from above, which is displayed on the ground or on the plane on which the characters move.
The character stands where the center of rotation of this element should be.)

Bisecting test give me that first bad commit is 5e48035
Revert 5e48035e992d52c9862b2d2ef5ac1e92112cde90 on today master happens without conflicts and helps also.

Software information

Guild Wars 2 (64-bit client version) (official site: https://account.arena.net/welcome)
build: 118189

game grafical settings

gw2-settings

System information

Apitrace file(s)

Log files

BBerobad 2021-08-12 github

Same on RADV.

And it's not only waypoint, it's every aoe circle of the game

Llogan001 2021-08-14 github

it seems that the center of the circle is somehow on the exterior of the circle. usually mouse is in the center of the circle but now i get the mouse on the edge of the circle. also if you move the camera the circle on the ground starts shaking (noticed on golem II bullet marks and also in auric basin meta with plant circle)

Mmisyltoad 2021-08-16 github

Any other traces? I can't repro with that one.

IIglu47 2021-08-16 github

@Joshua-Ashton thanks, I checked on the fresh build that contain this commit (https://github.com/doitsujin/dxvk/actions/runs/1136486769)
The initial described issue is gone. 🎉

Nothing extracted yet.