How do you launch the game?
For many months this is the error I have when I launch the game on Steam:

EDIT:
I managed to fixe it. You need these 2 patches:
https://community.pcgamingwiki.com/files/file/1026-timeshift-update-12-steam/
https://community.pcgamingwiki.com/files/file/1722-timeshift-fix-for-startup-crash-with-8-thread-cpu/
And delete bin/TimeShift.Exe in the installation folder.
The shadows are still broken though.
I wrote a WIP extension for non seamless cube maps:
spec: https://github.com/DadSchoorse/Vulkan-Docs/tree/VK_EXT_disable_cube_map_wrap
radv: https://gitlab.freedesktop.org/DadSchoorse/mesa/-/tree/radv-VK_EXT_disable_cube_map_wrap
dxvk: https://github.com/DadSchoorse/dxvk/tree/VK_EXT_disable_cube_map_wrap
The extension was rejected, see https://github.com/KhronosGroup/Vulkan-Docs/pull/1628
The solution is to manually lower cubes to 2D arrays, but I don't feel motivated enough to work on that rn.
For future reference, here's the shader code ANGLE generates to emulate this:
With 1.9.2, it seems these shadows are now disabled and the option "Projected Shadows" is set to "None" and grayed out.


For future reference, here's the shader code ANGLE generates to emulate this:
Fwiw, we would need more emulation than ANGLE, since GLES2 doesn't have shadow samplers.
What's probably worse than shadow cube maps is that desktop GL has a per-texture toggle for this (while in GLES it's global (ES2 = seamful, ES3+ = seamless). I don't know if D3D has this madness too or not. For the purposes of DXVK you may just want to care to implement enough for what real applications do.
D3D9 is fully seamful, D3D10+ seamless.
Original issue: https://github.com/Joshua-Ashton/d9vk/issues/338
Issue is directly visible in the starting area. As seen in the screenshot below the shadow rendering is not quite correct with those straight lines that dont contain any shadow, which are located right to the door and in front of the open door. The issue can also be seen when replaying the native windows d3d9 trace with dxvk.
@CME42 said that the game requires non-seamless cubemaps and he can probably elaborate on that with more details below. (will ping him)
Software information
https://store.steampowered.com/app/10130/TimeShift/
System information
Apitrace file(s)
https://git.froggi.es/Riesi/tracehub/src/branch/master/traces/d3d9/TimeShift [native].trace.tar.xz
Log files
TimeShift_d3d9.log