protonscr

Secret World Legends: D3D11DeviceContext: CopySubresourceRegion: Mismatched Resource types

dxvkclosed feature setd3d11
doitsujin/dxvk#225 · opened 2018-03-29 by farmboy0 · updated 2018-06-24 · 11 comments · github
Ffarmboy0 2018-03-29 github

The game runs very slow.

Software information

Secret World Legends, DirectX 11 mode
Wine 3.4
Mesa 18.0
LLVM 6

System information

Apitrace file(s)

  • Not working on vanilla wine

Log files

Zzefkerr 2018-03-29 github

Mesa 18.0 needs LLVM 6

Ffarmboy0 2018-03-29 github

My bad, corrected that.

Ffarmboy0 2018-04-03 github

Should i add an apitrace with DXVK since it basicly runs even if very slow?

Ddoitsujin maintainer 2018-04-08 github

A DXVK apitrace would help, yes.

Ffarmboy0 2018-04-13 github

Unfortunately TSW will reproducibly crash when being run with apitrace.
The only other thing I can offer is the logs with log level debug:
SecretWorldLegendsDX11_d3d11.log

Ddoitsujin maintainer 2018-04-13 github

Damn. Guess I'll have to add some more debug output to the D3D11 stuff so that we can get at least some idea what's going on.

Ddoitsujin maintainer 2018-04-14 github

Please try with a6767ebd5263247dae5b9983e8750f5ede94575d and post new logs.

Ddoitsujin maintainer 2018-04-14 github

Thanks. Looks like in D3D11 you can copy data between 2D and 3D images, which DXVK currently doesn't support. I'll try to implement this soon.

Ddoitsujin maintainer 2018-04-17 github

Should be fixed as of fcdba67b88fc17f5d9e44efb97973a0dd56e40c9. Please let me know if there are still issues.

?ghost 2018-06-24 github

Hello doitsujin,

short feedback on the topic: After linking the two dlls into the games folder, the game also runs in DX11.
I didn't notice any bugs in the quick check.

Do you need more information?

Great Work!
Greetings StBoom

Nothing extracted yet.