Mesa 18.0 needs LLVM 6
My bad, corrected that.
Should i add an apitrace with DXVK since it basicly runs even if very slow?
A DXVK apitrace would help, yes.
Unfortunately TSW will reproducibly crash when being run with apitrace.
The only other thing I can offer is the logs with log level debug:
SecretWorldLegendsDX11_d3d11.log
Damn. Guess I'll have to add some more debug output to the D3D11 stuff so that we can get at least some idea what's going on.
Please try with a6767ebd5263247dae5b9983e8750f5ede94575d and post new logs.
Thanks. Looks like in D3D11 you can copy data between 2D and 3D images, which DXVK currently doesn't support. I'll try to implement this soon.
Should be fixed as of fcdba67b88fc17f5d9e44efb97973a0dd56e40c9. Please let me know if there are still issues.
Hello doitsujin,
short feedback on the topic: After linking the two dlls into the games folder, the game also runs in DX11.
I didn't notice any bugs in the quick check.
Do you need more information?
Great Work!
Greetings StBoom
Nothing extracted yet.
The game runs very slow.
Software information
Secret World Legends, DirectX 11 mode
Wine 3.4
Mesa 18.0
LLVM 6
System information
Apitrace file(s)
Log files
d3d11.log: SecretWorldLegendsDX11_d3d11.log
dxgi.log: SecretWorldLegendsDX11_dxgi.log