just looks like the shader stutter that has been happening in every single game for the past three and a half years? I don't really see any issue here.
WINEDEBUG=-ntdll doesn't fix the performance, as I explained in the other thread and D3D11Buffer::QueryInterface: Unknown interface query spam is even more evident
just looks like the shader stutter that has been happening in every single game for the past three and a half years? I don't really see any issue here.
No, it happens everytime, that game just doesn't have infinite shader creation, it's obviously not a shader problem, since in every other game it lags for the first time, not everytime.
I'll provide a tracelog, just for you to see that probably I'm right
EDIT: PFFF Ubisoft, what a shitty company... HD texture pack was the issue.
EDIT2: Vram is not full with them on, and it's not a "compiling shader..." issue, I know since I enabled DXVK_HUD with the shader compilation info, gpuload info and vram info
I still don't really see how this is a bug at all, if the QueryInterface spam causes perf issues then just disable DXVK logging I guess.
Yeah I'll disable HD texture pack, that's the issue, apitrace won't be useful since this is not actually a DXVK problem from what I gathered...
By the way, why do I have the QueryInterface spam? What does it mean?
It means that the game is doing something stupid that's not supposed to work, but isn't actually an issue.
EDIT2: Vram is not full with them on
It doesn't have to be "full" (report maximum usage) to run out of VRAM if it fails to allocate large chunks. 4GB is by far not enough even without DXVK when using the texture pack and DXVK can't manage VRAM pressure like the Nvidia D3D11 driver can do (not even AMD D3D11 can [might not come as a surprise]).
EDIT2: Vram is not full with them on
It doesn't have to be "full" (report maximum usage) to run out of VRAM if it fails to allocate large chunks. 4GB is by far not enough even without DXVK when using the texture pack and DXVK can't manage VRAM pressure like the Nvidia D3D11 driver can do (not even AMD D3D11 can [might not come as a surprise]).
Well, that's the only game that has this problem... all thanks to ubisoft, thanks for that "hd" texture pack that is poorly made, so poorly made that I'm not the only one that has this problem, even windows users with an nvidia 1080ti
Closed: not a DXVK bug, HD textures are the issue
DXVK_HUDx1 2021-08WINEDEBUG=-ntdllx1 2021-08
I filed a bug on wine bugzilla, just to be sure, ntdll was spamming like hell but I also get a lot of
D3D11Buffer::QueryInterface: Unknown interface queryand I guess it's DXVK telling me something that I don't understand, yet.Basically while I play I get a lot of freezes, a lot of random lag and since it's the only game (for now) that does this, I decided to file a bug.
Video of proof
System information
Apitrace file(s)
Log files