protonscr

World of Warships crashes when MSAA is enabled

dxvkclosed bugnvidia proprietary
doitsujin/dxvk#227 · opened 2018-03-30 by AccountOneOff · updated 2018-05-09 · 13 comments · github
1 matching comments, n / p to jump
AAccountOneOff 2018-03-30 github

Game boots fine but crashes if Reflections are enabled.

Software information

World of Warships
High preset

System information

  • GPU: GTX 960
  • Driver: 390.48
  • Wine version: Staging 3.4
  • DXVK version: 6babc22

Apitrace file(s)

Log files

screenshot from 2018-03-30 14-48-29

Ddoitsujin maintainer 2018-04-03 github

Thanks for narrowing down which setting causes the issue. MSAA causes crashes as well, without those options, I can at least get into the port.

I can reproduce the crash and I already have an apitrace of the game with reflections enabled, but replaying that freezes my GPU even before the trace reaches the login screen, not sure how to debug this.

Ddoitsujin maintainer 2018-04-04 github

Fixed in e06300d592f17ade25511e4f92a679192f1d8df3, reflections should render fine now. Please test whether MSAA works on your end, on RADV it causes a GPU hang.

AAccountOneOff 2018-04-05 github

Reflections are working with that commit but MSAA still crashes it. 4d28f76 crashes as well.

Ddoitsujin maintainer 2018-04-09 github

MSAA issues should be fixed in 5cb65a6c19049f7f48c0833e0c694c0641015be9.

AAccountOneOff 2018-04-09 github

It still crashes with that commit.

worldofwarships_d3d11.log
worldofwarships_dxgi.log

Ddoitsujin maintainer 2018-04-10 github

It works on RADV. Please run with

export DXVK_LOG_LEVEL=debug
AAccountOneOff 2018-04-10 github
Ddoitsujin maintainer 2018-04-13 github

Can you test if it works with the current Nvidia beta driver? It might not render correctly due to regressions in their new compiler (see #267), but let me know if it still crashes and if there are err: Failed to create graphics pipeline-like errors in the DXVK logs.

AAccountOneOff 2018-04-13 github

No longer crashes, however, it did hang once I got in a match. I don't see any err: in the logs either.

Normal logs:

worldofwarships_d3d11.log
worldofwarships_dxgi.log

Debug logs:

worldofwarships_d3d11_debug.log
worldofwarships_dxgi_debug.log

Ddoitsujin maintainer 2018-04-13 github

Does that hang happen when you play using the old shader compiler (with MSAA disabled)?

I noticed after playing for a while that my dmesg is spammed with VM faults, so there's probably still something wrong on the DXVK side of things (although the game actually runs fairly well on RADV).

AAccountOneOff 2018-04-13 github

Doesn't hang when the compiler is disabled.

Ppingubot 2018-05-05 github

@AccountOneOff , can you please retest with todays build and the new nvidia driver, preferable the 396.24 or even better 396.18.06 (is newer than 396.24 and has tesselation specificfixes)

AAccountOneOff 2018-05-09 github

Yeah it doesn't crash with 396.24 and the new compiler. Only played one game though.

Launch options