protonscr

BioShock 2 Remastered: Crash while starting

dxvkclosed
doitsujin/dxvk#228 · opened 2018-03-31 by ScarecrowDM · updated 2018-05-23 · 7 comments · github
SScarecrowDM 2018-03-31 github

Hello!
The game crashes after the splash screen, it works as intended with wine3d.

Software information

BioShock 2 Remastered, 32bit, Steam Version

System information

  • GPU: R9 280X (Tahiti - GCN 1.0);
  • Driver: mesa-git;
  • Wine version: wine-staging-3.4;
  • DXVK version: 770d94f.

Apitrace file(s)

  • Heh, game is crashing in the main menu while tracing, but I think it may be enough to see what is going on during boot (sorry if it is not the case :C ).

https://mega.nz/#!uzRBgYRL!nStdMg9PxAKSdNvCX_tAMXInFBkNUL5Vxq5tLTkNj-I

Log files

SSethox 2018-04-08 github

Close this, because of #252.

Ddoitsujin maintainer 2018-04-08 github

#252 is unrelated unless this "crash" is a GPU hang.

SScarecrowDM 2018-04-09 github

It is not a GPU hang.
It also seems to crash on nvidia hardware as well, judging by #121 .

Ppingubot 2018-04-14 github

Same here on Nvidia with latest master (5fa8174 ), game starts with wined3d , but shows an error that my gpu has only 32MB of Vram (that does also not happen on wine) and crashes after i confirmed to start anyway. All settings are set to minimum in game. D3d11 log show only the feature level probing, dxgi log is attached:
Bioshock2HD_dxgi.log

Ppingubot 2018-04-16 github

Wanted to add that i tried to get th game starting in fullscreen and windowed mode, both does not work

SScarecrowDM 2018-05-23 github

It is working fine with the (soon to be merged) dxgi1_2 branch. :)
EDIT: It is working with master, 38c5e570257e8cd9dcb78ab227baa2a2c877bd0f

Nothing extracted yet.