protonscr

Razor 1911's GTA 4 cracked launcher does not work with DVXK 1.91

dxvkclosed
doitsujin/dxvk#2285 · opened 2021-09-10 by shinka2109 · updated 2021-09-10 · 1 comments · github
Sshinka2109 2021-09-10 github

So, I looked around for ways to increase performance in GTA 4. DVXK seemed like a pretty good choice. I dropped in the files, launched the game using LaunchGTA4.exe, and the razor 1911 intro is supposed to normally show before launching into GTA 4 itself, but this time the sound just stutters while the Razor 1911 logo decided to not show at all. I've also tried launching the game from GTAIV.exe, but it'll just result in a crash.

Software information

Grand Theft Auto IV, 800x600 on low

System information

  • GPU: Intel UHD Graphics 600
  • Driver: 27.20.100.8853
  • Wine version: none
  • DXVK version: 1.91

Log files

  • d3d9.log:

info: Game: LaunchGTAIV.exe
info: DXVK: v1.9.1
info: Found config file: dxvk.conf
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
warn: D3D9: VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT -> VK_FORMAT_B4G4R4A4_UNORM_PACK16
info: Intel(R) UHD Graphics 600:
info: Driver: 0.402.661
info: Vulkan: 1.2.151
info: Memory Heap[0]:
info: Size: 1043 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 1043 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x7
info: Memory Type[2]: Property Flags = 0xf
info: Memory Type[3]: Property Flags = 0x1
info: Process set as DPI aware
info: Device properties:
info: Device name: : Intel(R) UHD Graphics 600
info: Driver version : 0.402.661
info: Enabled device extensions:
info: VK_EXT_conservative_rasterization
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 0
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 0
info: formatA4B4G4R4 : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 0
info: customBorderColorWithoutFormat : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 0
info: robustImageAccess2 : 0
info: nullDescriptor : 0
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 0
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 1 compiler threads
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 0
info: - Height: 0
info: - Format: D3D9Format::Unknown
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_R8G8B8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 800x300
info: Image count: 2
info: Exclusive FS: 0

KK0bin maintainer 2021-09-10 github

We do not support pirated games.

Nothing extracted yet.