Side note, the apitrace and the log file doesn't come from the same run. The log file is running on linux while the apitrace file is on windows. They just have the same level selected to possibly give more info to the bug.
Can you reproduce this with Proton Experimental (or just DXVK master)? The apitrace doesnt have any flickering.
Yes,
This is on Proton Experimental
Could you upload your save file?
Can you try running the game with a DXVK config file and add the line d3d9.invariantPosition = True to that?
This seems to be z-fighting. The game draws the "clean" tile once and then draws it again to blend the dirt-decal on top.
I put dxvk.conf file with that line on the same folder as the game's executable, is that correct? The flickering issue still there.
I have not been able to reproduce this either on my amd setup or my nvidia 960 with 470.103 driver. I tried a few different dxvk versions including 1.9 & 1.9.1
@HenryJk Friendly ping. Can you retest with latest drivers and dxvk?
Still flickering, tested just now. driver: 515.57, dxvk: current proton experimental. I wonder if nvidia optimus setup might have different behaviour. My exact hardware is Thinkpad X1 Extreme Gen 2 and I run it on Arch linux. I don't know the exact variant of the laptop model but this https://www.lenovo.com/us/en/p/laptops/thinkpad/thinkpadx1/x1-extreme-gen-2/22tp2txx1e2 seems about right. Hope that helps
Roger. I will try to check again on my Nvidia setup. Mess with options, resolution and such a bit
I have been trying for a little while now to try and reproduce this and i sadly still haven't been able to.
Why does it appear like your whole game is shaking slighty when i look at your videos? Does that also happen ingame or is that the recording?
@HenryJk Please retest with dxvk 2.0 if you can :slightly_smiling_face:
Note you need 510 driver or above.
Hi, I currently have a hardware issue on my laptop, will retest when I finished fixing it.
and yes, the shaking happens in-game
Very very strange :eyes:
@HenryJk Is it possible to get a fresh test of this with latest dxvk and driver?
Fixed, completely fixed, I'm surprised.
Huzzah!
I still have no clue what the issue was.
I think I can help bisect which patch is fixing it if I have time for it.
Sure hehe
proton experimentalx3 2022-07proton 6.3-3x1 2021-09
Using proton+dxvk because the linux native version has sound and graphical issue. On the level shown on apitrace, the white floor near enemy spawn is flickering on linux. The game also does not launch with wined3d so I can't make comparison. However, this issue is not found on windows.
Sanctum 2 (appid 210770)
Max Settings except no MSAA
System information
Apitrace file(s)
Log files
SanctumGame-Win32-Shipping_d3d9.log
SanctumGame-Win32-Shipping_dxgi.log
SanctumGame-Win32-Shipping_d3d11.log