02e4:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!
This is not a DXVK problem, there are already versions of Wine / Proton that have child window patch included, Proton GE, or Proton Experimental to name a few.
Looks like a 32-bit address space problem on top of that.
Looks like a 32-bit address space problem on top of that.
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
#2282 might help with that.
I don't know but after it was updated I started to take that errors. Although I updated wine-staging 6.16 to wine-staging 6.17 that have experimental patch, I still have taken the same errors.
Besides child window this seems to also need shared resources and it runs fine for me with proton experimental.
I have not noticed any problems with memory errors even if i disable steam forcing LAA, so i'm guessing K0bin's pr above helped with that if that was the point.
@omrkrdmn are you able to confirm this works with proton experimental? You can launch it as a non steam game if you don't have it on steam.
Wine staging won't have the required wine patches
proton experimentalx3 2022-08
When game called The Lion's Song runs, I take that error:
err: Failed to create surface
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1
info: - Height: 1
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
02e4:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!
err: Failed to create surface
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1
info: - Height: 1
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
02e4:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!
err: Failed to create surface
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
err: Failed to create thread
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
err: Failed to create thread
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
err: Failed to create thread
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
err: Failed to create thread
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 7 compiler threads
err: Failed to create thread
info: Device properties:
info: Device name: : AMD RADV HAWAII
info: Driver version : 21.2.2
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
System information
Log files
TLS_d3d9.log