protonscr

[d3d9] Euro Truck Simulator: Weird black rendering

dxvkclosed
doitsujin/dxvk#2312 · opened 2021-09-26 by HunterCZ122 · updated 2022-09-04 · 3 comments · github
HHunterCZ122 2021-09-26 github

Software information

Euro Truck Simulator, D3D9 SM 3.0
Screenshots are self explanatory, some weird rendering going on.

DXVK:
dxvk
dxvk2

WineD3D:
wined3d
wined3d2

System information

  • GPU: NVIDIA GeForce GTX 1660 Ti
  • Driver: 470.62.02
  • Wine version: Proton Experimental
  • DXVK version: v1.9.2

Apitrace file(s)

Log files

KK0bin maintainer 2021-09-26 github

The vertex shader uses the LIT instruction with negative inputs. DXVK implements this with POW which is undefined on negative inputs and produces NANs for the tex coord.

?ghost 2022-09-04 github

So how to fix it? I have same issue for Fallout 4 on Windows

KK0bin maintainer 2022-09-04 github

The issue in Euro Truck was fixed by us and it'll just work with any somewhat recent DXVK build.

Fallout 4 is a different game that uses a different graphics API. It's completely unrelated. If you want us to take a look, open a new issue and provide the necessary information (logs & apitrace).

Proton versions