It's very unlikely that the GPU supports the required feature set for D3D11 since the API was designed with only desktop GPUs in mind, and VK_KHR_surface is obviously a hard requirement to present anything to the screen. Not a lot you can do here.
try to run vkcube, vkmark... to check if your gpu supports vulkan/has vulkan drivers installed
@alvinhanaji Friendly ping. Did you ever figure this out?
Closing this because there's nothing we can do about it anyway.
Nothing extracted yet.
Not sure if this is the right place but, I'm on a RK3399 with mali-T860 on a devterm, but getting an issue not being able to run anything. Even after installing all drivers for both arm64 as well as armhf, still getting issues of
Required Vulkan extension VK_KHR_surface not supported or DXVK: No adapters found with D3DllCreateDevice: No default adapter found.
Also I get a lot of D3DllCreateDevice: Failed to create a DXGI factory errors in general with a lot of games, was wondering if you had any tips or advice? Was wondering if maybe I installed things in a wrong order as well.