you must be registered to obtain sdk at : https://github.com/NVIDIAGameWorks/Flow
this demo has D3D12 and D3D11 exes and it's is nice because it needs sparse textures /tiled textures so may be requesting D3D11.2 or even 11.3 context for 3D Sparse textures support..
anyway don't know if it's sparse tex related as it's failing in DXGI
fails with:
warn: CreateDXGIFactory2: Ignoring flags
err: CreateDXGIFactory: Requested version of IDXGIFactory not supported
err: 1bc6ea02-ef36-464f-bf0c-21ca39e5168a
good is thath demo has source code included..
I'm using Flow 1.0.1.. Flow 1.1 is coming soon seems with Vulkan support so maybe nice to compare DXVK with native support once it ships..
I don't have any plans to support ever D3D11.2+ or DXGI1.3+. DXGI1.2 will be necessary to emulate a proper Dx11.1 environment at some point, but the priority on that is very low.
Software information
you must be registered to obtain sdk at : https://github.com/NVIDIAGameWorks/Flow
this demo has D3D12 and D3D11 exes and it's is nice because it needs sparse textures /tiled textures so may be requesting D3D11.2 or even 11.3 context for 3D Sparse textures support..
anyway don't know if it's sparse tex related as it's failing in DXGI
fails with:
good is thath demo has source code included..
I'm using Flow 1.0.1.. Flow 1.1 is coming soon seems with Vulkan support so maybe nice to compare DXVK with native support once it ships..
System information
Log files
d3d11.log:
DemoAppRelease_win64_d3d11.log
dxgi.log:
DemoAppRelease_win64_dxgi.log
some lines having DXGIFactory calls: