protonscr

If GeForce Experience IN-GAME OVERLAY is turned on, the game will not run

dxvkclosed invalid
doitsujin/dxvk#2412 · opened 2021-12-23 by tkp206093 · updated 2021-12-24 · 3 comments · github
Ttkp206093 2021-12-23 github

If you turn on IN-GAME OVERLAY, the game will not run normally, it will only be owned in the background, it will not start normally, if you turn off the IN-GAME OVERLAY game, it will run in full screen Normal
image

Software information

Final Fantasy VII Remake Intergrade
All Max

System information

  • GPU:3080TI
  • Driver:497.29
  • Wine version:
  • DXVK version: 1.9.2

Apitrace file(s)

  • Put a link here

Log files

  • d3d11.log:
    info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
    info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
    info: Device properties:
    info: Device name: : NVIDIA GeForce RTX 3080 Ti
    info: Driver version : 497.29.0
    info: Enabled device extensions:
    info: VK_EXT_4444_formats
    info: VK_EXT_conservative_rasterization
    info: VK_EXT_custom_border_color
    info: VK_EXT_depth_clip_enable
    info: VK_EXT_extended_dynamic_state
    info: VK_EXT_full_screen_exclusive
    info: VK_EXT_host_query_reset
    info: VK_EXT_memory_priority
    info: VK_EXT_robustness2
    info: VK_EXT_shader_demote_to_helper_invocation
    info: VK_EXT_shader_viewport_index_layer
    info: VK_EXT_transform_feedback
    info: VK_EXT_vertex_attribute_divisor
    info: VK_KHR_create_renderpass2
    info: VK_KHR_depth_stencil_resolve
    info: VK_KHR_draw_indirect_count
    info: VK_KHR_driver_properties
    info: VK_KHR_image_format_list
    info: VK_KHR_sampler_mirror_clamp_to_edge
    info: VK_KHR_shader_float_controls
    info: VK_KHR_swapchain
    info: Device features:
    info: robustBufferAccess : 1
    info: fullDrawIndexUint32 : 1
    info: imageCubeArray : 1
    info: independentBlend : 1
    info: geometryShader : 1
    info: tessellationShader : 1
    info: sampleRateShading : 1
    info: dualSrcBlend : 1
    info: logicOp : 1
    info: multiDrawIndirect : 1
    info: drawIndirectFirstInstance : 1
    info: depthClamp : 1
    info: depthBiasClamp : 1
    info: fillModeNonSolid : 1
    info: depthBounds : 1
    info: multiViewport : 1
    info: samplerAnisotropy : 1
    info: textureCompressionBC : 1
    info: occlusionQueryPrecise : 1
    info: pipelineStatisticsQuery : 1
    info: vertexPipelineStoresAndAtomics : 0
    info: fragmentStoresAndAtomics : 1
    info: shaderImageGatherExtended : 1
    info: shaderStorageImageExtendedFormats : 0
    info: shaderStorageImageReadWithoutFormat : 1
    info: shaderStorageImageWriteWithoutFormat : 1
    info: shaderClipDistance : 1
    info: shaderCullDistance : 1
    info: shaderFloat64 : 1
    info: shaderInt64 : 1
    info: variableMultisampleRate : 1
    info: VK_EXT_4444_formats
    info: formatA4R4G4B4 : 1
    info: formatA4B4G4R4 : 1
    info: VK_EXT_custom_border_color
    info: customBorderColors : 1
    info: customBorderColorWithoutFormat : 1
    info: VK_EXT_depth_clip_enable
    info: depthClipEnable : 1
    info: VK_EXT_extended_dynamic_state
    info: extendedDynamicState : 1
    info: VK_EXT_host_query_reset
    info: hostQueryReset : 1
    info: VK_EXT_memory_priority
    info: memoryPriority : 1
    info: VK_EXT_robustness2
    info: robustBufferAccess2 : 1
    info: robustImageAccess2 : 1
    info: nullDescriptor : 1
    info: VK_EXT_shader_demote_to_helper_invocation
    info: shaderDemoteToHelperInvocation : 1
    info: VK_EXT_transform_feedback
    info: transformFeedback : 1
    info: geometryStreams : 1
    info: VK_EXT_vertex_attribute_divisor
    info: vertexAttributeInstanceRateDivisor : 1
    info: vertexAttributeInstanceRateZeroDivisor : 1
    info: Queue families:
    info: Graphics : 0
    info: Transfer : 1
    warn: D3D11CreateDevice: Unsupported driver type
    info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
    info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
    info: Device properties:
    info: Device name: : NVIDIA GeForce RTX 3080 Ti
    info: Driver version : 497.29.0
    info: Enabled device extensions:
    info: VK_EXT_4444_formats
    info: VK_EXT_conservative_rasterization
    info: VK_EXT_custom_border_color
    info: VK_EXT_depth_clip_enable
    info: VK_EXT_extended_dynamic_state
    info: VK_EXT_full_screen_exclusive
    info: VK_EXT_host_query_reset
    info: VK_EXT_memory_priority
    info: VK_EXT_robustness2
    info: VK_EXT_shader_demote_to_helper_invocation
    info: VK_EXT_shader_viewport_index_layer
    info: VK_EXT_transform_feedback
    info: VK_EXT_vertex_attribute_divisor
    info: VK_KHR_create_renderpass2
    info: VK_KHR_depth_stencil_resolve
    info: VK_KHR_draw_indirect_count
    info: VK_KHR_driver_properties
    info: VK_KHR_image_format_list
    info: VK_KHR_sampler_mirror_clamp_to_edge
    info: VK_KHR_shader_float_controls
    info: VK_KHR_swapchain
    info: Device features:
    info: robustBufferAccess : 1
    info: fullDrawIndexUint32 : 1
    info: imageCubeArray : 1
    info: independentBlend : 1
    info: geometryShader : 1
    info: tessellationShader : 1
    info: sampleRateShading : 1
    info: dualSrcBlend : 1
    info: logicOp : 1
    info: multiDrawIndirect : 1
    info: drawIndirectFirstInstance : 1
    info: depthClamp : 1
    info: depthBiasClamp : 1
    info: fillModeNonSolid : 1
    info: depthBounds : 1
    info: multiViewport : 1
    info: samplerAnisotropy : 1
    info: textureCompressionBC : 1
    info: occlusionQueryPrecise : 1
    info: pipelineStatisticsQuery : 1
    info: vertexPipelineStoresAndAtomics : 1
    info: fragmentStoresAndAtomics : 1
    info: shaderImageGatherExtended : 1
    info: shaderStorageImageExtendedFormats : 0
    info: shaderStorageImageReadWithoutFormat : 1
    info: shaderStorageImageWriteWithoutFormat : 1
    info: shaderClipDistance : 1
    info: shaderCullDistance : 1
    info: shaderFloat64 : 1
    info: shaderInt64 : 1
    info: variableMultisampleRate : 1
    info: VK_EXT_4444_formats
    info: formatA4R4G4B4 : 1
    info: formatA4B4G4R4 : 1
    info: VK_EXT_custom_border_color
    info: customBorderColors : 1
    info: customBorderColorWithoutFormat : 1
    info: VK_EXT_depth_clip_enable
    info: depthClipEnable : 1
    info: VK_EXT_extended_dynamic_state
    info: extendedDynamicState : 1
    info: VK_EXT_host_query_reset
    info: hostQueryReset : 1
    info: VK_EXT_memory_priority
    info: memoryPriority : 1
    info: VK_EXT_robustness2
    info: robustBufferAccess2 : 1
    info: robustImageAccess2 : 1
    info: nullDescriptor : 1
    info: VK_EXT_shader_demote_to_helper_invocation
    info: shaderDemoteToHelperInvocation : 1
    info: VK_EXT_transform_feedback
    info: transformFeedback : 1
    info: geometryStreams : 1
    info: VK_EXT_vertex_attribute_divisor
    info: vertexAttributeInstanceRateDivisor : 1
    info: vertexAttributeInstanceRateZeroDivisor : 1
    info: Queue families:
    info: Graphics : 0
    info: Transfer : 1
    info: DXVK: Using 10 async compiler threads
    warn: DXVK: No state cache file found
    warn: DXVK: Creating new state cache file
    info: DXVK: Using 10 compiler threads
    info: DXVK: Using 10 async compiler threads
    info: DXVK: Read 0 valid state cache entries
    info: DXVK: Using 10 compiler threads
    info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
    info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
    info: Device properties:
    info: Device name: : NVIDIA GeForce RTX 3080 Ti
    info: Driver version : 497.29.0
    info: Enabled device extensions:
    info: VK_EXT_4444_formats
    info: VK_EXT_conservative_rasterization
    info: VK_EXT_custom_border_color
    info: VK_EXT_depth_clip_enable
    info: VK_EXT_extended_dynamic_state
    info: VK_EXT_full_screen_exclusive
    info: VK_EXT_host_query_reset
    info: VK_EXT_memory_priority
    info: VK_EXT_robustness2
    info: VK_EXT_shader_demote_to_helper_invocation
    info: VK_EXT_shader_viewport_index_layer
    info: VK_EXT_transform_feedback
    info: VK_EXT_vertex_attribute_divisor
    info: VK_KHR_create_renderpass2
    info: VK_KHR_depth_stencil_resolve
    info: VK_KHR_draw_indirect_count
    info: VK_KHR_driver_properties
    info: VK_KHR_image_format_list
    info: VK_KHR_sampler_mirror_clamp_to_edge
    info: VK_KHR_shader_float_controls
    info: VK_KHR_swapchain
    info: Device features:
    info: robustBufferAccess : 1
    info: fullDrawIndexUint32 : 1
    info: imageCubeArray : 1
    info: independentBlend : 1
    info: geometryShader : 1
    info: tessellationShader : 1
    info: sampleRateShading : 1
    info: dualSrcBlend : 1
    info: logicOp : 1
    info: multiDrawIndirect : 1
    info: drawIndirectFirstInstance : 1
    info: depthClamp : 1
    info: depthBiasClamp : 1
    info: fillModeNonSolid : 1
    info: depthBounds : 1
    info: multiViewport : 1
    info: samplerAnisotropy : 1
    info: textureCompressionBC : 1
    info: occlusionQueryPrecise : 1
    info: pipelineStatisticsQuery : 1
    info: vertexPipelineStoresAndAtomics : 0
    info: fragmentStoresAndAtomics : 1
    info: shaderImageGatherExtended : 1
    info: shaderStorageImageExtendedFormats : 0
    info: shaderStorageImageReadWithoutFormat : 1
    info: shaderStorageImageWriteWithoutFormat : 1
    info: shaderClipDistance : 1
    info: shaderCullDistance : 1
    info: shaderFloat64 : 1
    info: shaderInt64 : 1
    info: variableMultisampleRate : 1
    info: VK_EXT_4444_formats
    info: formatA4R4G4B4 : 1
    info: formatA4B4G4R4 : 1
    info: VK_EXT_custom_border_color
    info: customBorderColors : 1
    info: customBorderColorWithoutFormat : 1
    info: VK_EXT_depth_clip_enable
    info: depthClipEnable : 1
    info: VK_EXT_extended_dynamic_state
    info: extendedDynamicState : 1
    info: VK_EXT_host_query_reset
    info: hostQueryReset : 1
    info: VK_EXT_memory_priority
    info: memoryPriority : 1
    info: VK_EXT_robustness2
    info: robustBufferAccess2 : 1
    info: robustImageAccess2 : 1
    info: nullDescriptor : 1
    info: VK_EXT_shader_demote_to_helper_invocation
    info: shaderDemoteToHelperInvocation : 1
    info: VK_EXT_transform_feedback
    info: transformFeedback : 1
    info: geometryStreams : 1
    info: VK_EXT_vertex_attribute_divisor
    info: vertexAttributeInstanceRateDivisor : 1
    info: vertexAttributeInstanceRateZeroDivisor : 1
    info: Queue families:
    info: Graphics : 0
    info: Transfer : 1
    info: DXVK: Using 10 async compiler threads
    info: DXVK: Read 0 valid state cache entries
    info: DXVK: Using 10 compiler threads

  • dxgi.log:
    info: Game: ff7remake_.exe
    info: DXVK: v1.9.2-async
    info: Found config file: dxvk.conf
    info: Effective configuration:
    info: dxvk.enableAsync = true
    info: d3d9.presentInterval = 0
    info: dxgi.syncInterval = 0
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    info: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: NVIDIA GeForce RTX 3080 Ti:
    info: Driver: 497.29.0
    info: Vulkan: 1.2.186
    info: Memory Heap[0]:
    info: Size: 12108 MiB
    info: Flags: 0x1
    info: Memory Type[1]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0x7
    info: Memory Heap[1]:
    info: Size: 8152 MiB
    info: Flags: 0x0
    info: Memory Type[0]: Property Flags = 0x0
    info: Memory Type[2]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    warn: CreateDXGIFactory2: Ignoring flags
    info: Game: ff7remake_.exe
    info: DXVK: v1.9.2-async
    info: Found config file: dxvk.conf
    info: Effective configuration:
    info: dxvk.enableAsync = true
    info: d3d9.presentInterval = 0
    info: dxgi.syncInterval = 0
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    info: OpenVR: Failed to locate module
    info: Game: ff7remake_.exe
    info: DXVK: v1.9.2-async
    info: Found config file: dxvk.conf
    info: Effective configuration:
    info: dxvk.enableAsync = true
    info: d3d9.presentInterval = 0
    info: dxgi.syncInterval = 0
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    info: OpenVR: Failed to locate module
    info: Game: ff7remake_.exe
    info: DXVK: v1.9.2-async
    info: Found config file: dxvk.conf
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: Effective configuration:
    info: dxvk.enableAsync = true
    info: d3d9.presentInterval = 0
    info: dxgi.syncInterval = 0
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    info: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: NVIDIA GeForce RTX 3080 Ti:
    info: Driver: 497.29.0
    info: Vulkan: 1.2.186
    info: Memory Heap[0]:
    info: Size: 12108 MiB
    info: Flags: 0x1
    info: Memory Type[1]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0x7
    info: Memory Heap[1]:
    info: Size: 8152 MiB
    info: Flags: 0x0
    info: Memory Type[0]: Property Flags = 0x0
    info: Memory Type[2]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: DXGI: NvAPI workaround enabled, reporting AMD GPU
    info: Game: ff7remake_.exe
    info: DXVK: v1.9.2-async
    info: Found config file: dxvk.conf
    info: Effective configuration:
    info: dxvk.enableAsync = true
    info: d3d9.presentInterval = 0
    info: dxgi.syncInterval = 0
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    info: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: NVIDIA GeForce RTX 3080 Ti:
    info: Driver: 497.29.0
    info: Vulkan: 1.2.186
    info: Memory Heap[0]:
    info: Size: 12108 MiB
    info: Flags: 0x1
    info: Memory Type[1]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0x7
    info: Memory Heap[1]:
    info: Size: 8152 MiB
    info: Flags: 0x0
    info: Memory Type[0]: Property Flags = 0x0
    info: Memory Type[2]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: DXGI: NvAPI workaround enabled, reporting AMD GPU
    info: DXGI: NvAPI workaround enabled, reporting AMD GPU
    info: NVIDIA GeForce RTX 3080 Ti:
    info: Driver: 497.29.0
    info: Vulkan: 1.2.186
    info: Memory Heap[0]:
    info: Size: 12108 MiB
    info: Flags: 0x1
    info: Memory Type[1]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0x7
    info: Memory Heap[1]:
    info: Size: 8152 MiB
    info: Flags: 0x0
    info: Memory Type[0]: Property Flags = 0x0
    info: Memory Type[2]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: NVIDIA GeForce RTX 3080 Ti:
    info: Driver: 497.29.0
    info: Vulkan: 1.2.186
    info: Memory Heap[0]:
    info: Size: 12108 MiB
    info: Flags: 0x1
    info: Memory Type[1]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0x7
    info: Memory Heap[1]:
    info: Size: 8152 MiB
    info: Flags: 0x0
    info: Memory Type[0]: Property Flags = 0x0
    info: Memory Type[2]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: DXGI: NvAPI workaround enabled, reporting AMD GPU
    warn: CreateDXGIFactory2: Ignoring flags
    info: Game: ff7remake_.exe
    info: DXVK: v1.9.2-async
    info: Found config file: dxvk.conf
    info: Effective configuration:
    info: dxvk.enableAsync = true
    info: d3d9.presentInterval = 0
    info: dxgi.syncInterval = 0
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    info: OpenXR
    info: OpenVR: could not open registry key, status 2
    info: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface

Ttkp206093 2021-12-23 github

https://www.nexusmods.com/finalfantasy7remake/mods/66
Because this So I come

Not only I have this problem, but also many people mentioned it in the discussion

Nnipkownix 2021-12-23 github

"...open epic_emu.ini from Final Fantasy..."

hmmmm...

Ddoitsujin maintainer 2021-12-24 github

We do not support third-party overlays and we most definitely do not condone piracy.

Nothing extracted yet.