protonscr

Dark Souls 3: Unstable frame rate on macOS

dxvkclosed
doitsujin/dxvk#2442 · opened 2022-01-17 by a-poptsov · updated 2022-01-17 · 1 comments · github
Aa-poptsov 2022-01-17 github

Frame rate of the game in a static scene is around 40-50(video setting/resolution almost don't affect it) but could be droped to 20(or even lower in rare cases). CPU/GPU utilisation is not "criminal" in these cases

I understand that issue could be related to MoltenVK project but as there are some errors related to D3D11Device I am posting it here.

warn:  D3D11Device: Vertex input 'COLOR1' not defined by input layout
err:   D3D11: Cannot create texture:
err:     Format:  86
err:     Extent:  512x512x1
err:     Samples: 1
err:     Layers:  1
err:     Levels:  10
err:     Usage:   8
err:     Flags:   0

DarkSoulsIII_d3d11.log

Software information

Dark Souls 3

System information

KK0bin maintainer 2022-01-17 github

We don't support Mac OS. Dark Souls 3 works perfectly on real Vulkan drivers. I played it a month ago. This is most likely a MoltenVK bug or limitation.

Nothing extracted yet.