Frame rate of the game in a static scene is around 40-50(video setting/resolution almost don't affect it) but could be droped to 20(or even lower in rare cases). CPU/GPU utilisation is not "criminal" in these cases
I understand that issue could be related to MoltenVK project but as there are some errors related to D3D11Device I am posting it here.
We don't support Mac OS. Dark Souls 3 works perfectly on real Vulkan drivers. I played it a month ago. This is most likely a MoltenVK bug or limitation.
Frame rate of the game in a static scene is around 40-50(video setting/resolution almost don't affect it) but could be droped to 20(or even lower in rare cases). CPU/GPU utilisation is not "criminal" in these cases
I understand that issue could be related to MoltenVK project but as there are some errors related to D3D11Device I am posting it here.
DarkSoulsIII_d3d11.log
Software information
Dark Souls 3
System information