protonscr

Oblivion crashes on launch

dxvkclosed d3d9
doitsujin/dxvk#2455 · opened 2022-01-24 by malonn23 · updated 2022-02-04 · 3 comments · github
1 matching comments, n / p to jump
Mmalonn23 2022-01-24 github

Ever since I upgraded to Mint 20.3, Oblivion won't launch. I'm launching it via Lutris. DXVK v1.9.2 and 1.9.3 both crash.

Lutris log:

Start monitoring process.
wineserver: using server-side synchronization.
skipping config: /home/malonn/.config/MangoHud/wine-explorer.conf [ not found ]
skipping config: /home/malonn/.local/share/lutris/runners/wine/wine-tkg-git-7.0/bin/MangoHud.conf [ not found ]
skipping config: /home/malonn/.config/MangoHud/wine64-preloader.conf [ not found ]
skipping config: /home/malonn/.config/MangoHud/MangoHud.conf [ not found ]
MANGOHUD: Failed to initialize CPU power data
OBSE: initialize (version = 22.5 010201A0)
config path = C:\The Elder Scrolls IV\Oblivion\Data\OBSE\obse.ini
plugin directory = C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll
SetOpcodeBase 00004000
RegisterCommand DumpActorValueC (4000)
RegisterCommand DumpActorValueF (4001)
RegisterCommand GetActorValueModC (4002)
RegisterCommand ModActorValueModC (4003)
RegisterCommand SetActorValueModC (4004)
RegisterCommand GetActorValueModF (4005)
RegisterCommand ModActorValueModF (4006)
RegisterCommand SetActorValueModF (4007)
RegisterCommand GetActorValueBaseCalcC (4008)
RegisterCommand GetActorValueBaseCalcF (4009)
RegisterCommand GetActorValueMaxC (400A)
RegisterCommand GetActorValueMaxF (400B)
RegisterCommand GetActorValueCurrentC (400C)
RegisterCommand GetActorValueCurrentF (400D)
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Blockhead.dll
SetOpcodeBase 000027F0
RegisterCommand SetBodyAssetOverride (27F0)
RegisterCommand GetBodyAssetOverride (27F1)
RegisterCommand ResetBodyAssetOverride (27F2)
RegisterCommand GetFaceGenAge (27F3)
RegisterCommand SetFaceGenAge (27F4)
RegisterCommand SetHeadAssetOverride (27F5)
RegisterCommand GetHeadAssetOverride (27F6)
RegisterCommand ResetHeadAssetOverride (27F7)
RegisterCommand RefreshAnimData (27F8)
RegisterCommand SetAgeTextureOverride (27F9)
RegisterCommand ResetAgeTextureOverride (27FA)
RegisterCommand ToggleAnimOverride (27FB)
RegisterCommand RegisterEquipmentOverrideHandler (27FC)
RegisterCommand UnregisterEquipmentOverrideHandler (27FD)
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Blockhead.dll (00000002 Blockhead 0B014C55) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Console Paste.dll
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Console Paste.dll (00000002 Better Autowalk 00000001) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (00000002 CSE 0B003F55) reported as incompatible during query
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\EngineBugFixes.dll
SetOpcodeBase 00002860
RegisterCommand EBFGetVersion (2860)
RegisterCommand EBFGetEnableState (2861)
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\EngineBugFixes.dll (00000002 EngineBugFixes 000000DE) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\MenuQue.dll
SetOpcodeBase 000025D0
RegisterCommand mqSetMessageBoxSource (25D0)
RegisterCommand mqGetSelectedClass (25D1)
RegisterCommand mqGetHighlightedClass (25D2)
RegisterCommand Kyoma_Test (25D3)
RegisterCommand mqGetEnchMenuBaseItem (25D4)
RegisterCommand mqGetMapMarkers (25D5)
RegisterCommand mqGetMenuChildFloatValue (25D6)
RegisterCommand mqGetMenuChildStringValue (25D7)
RegisterCommand mqSetMenuChildFloatValue (25D8)
RegisterCommand mqSetMenuChildStringValue (25D9)
RegisterCommand mqGetMenuChildHasTrait (25DA)
RegisterCommand mqGetMenuChildName (25DB)
RegisterCommand mqGetMenuChildCount (25DC)
RegisterCommand mqCreateMenuFloatValue (25DD)
RegisterCommand mqCreateMenuStringValue (25DE)
RegisterCommand mqGetMenuActiveFloatValue (25DF)
RegisterCommand mqGetMenuActiveStringValue (25E0)
RegisterCommand mqSetMenuActiveFloatValue (25E1)
RegisterCommand mqSetMenuActiveStringValue (25E2)
RegisterCommand mqGetMenuActiveChildIndex (25E3)
RegisterCommand InsertXML (25E4)
RegisterCommand mqGetCurrentQuests (25E5)
RegisterCommand mqGetCompletedQuests (25E6)
RegisterCommand mqGetActiveQuest (25E7)
RegisterCommand mqSetActiveQuest (25E8)
RegisterCommand mqGetQuestCompleted (25E9)
RegisterCommand mqUncompleteQuest (25EA)
RegisterCommand mqGetActiveQuestTargets (25EB)
RegisterCommand InsertXMLTemplate (25EC)
RegisterCommand mqGetMenuGlobalStringValue (25ED)
RegisterCommand mqSetMenuGlobalStringValue (25EE)
SetOpcodeBase 000026B0
RegisterCommand mqSetMenuGlobalFloatValue (26B0)
RegisterCommand mqGetMenuGlobalFloatValue (26B1)
RegisterCommand ShowGenericMenu (26B2)
RegisterCommand ShowMagicPopupMenu (26B3)
RegisterCommand ShowTrainingMenu (26B4)
RegisterCommand GetGenericButtonPressed (26B5)
RegisterCommand SetMenuEventHandler (26B6)
RegisterCommand RemoveMenuEventHandler (26B7)
RegisterCommand GetMenuEventType (26B8)
RegisterCommand GetFontLoaded (26B9)
RegisterCommand UpdateLocalMap (26BA)
RegisterCommand GetLocalMapSeen (26BB)
RegisterCommand GetWorldMapData (26BC)
RegisterCommand IsTextEditInUse (26BD)
RegisterCommand GetMousePos (26BE)
RegisterCommand SetWorldMapData (26BF)
RegisterCommand GetWorldMapDoor (26C0)
RegisterCommand GetTextEditString (26C1)
RegisterCommand ShowTextEditMenu (26C2)
RegisterCommand SetTextEditString (26C3)
RegisterCommand tile_GetFloat (26C4)
RegisterCommand tile_GetString (26C5)
RegisterCommand tile_HasTrait (26C6)
RegisterCommand GetLoadedFonts (26C7)
RegisterCommand tile_SetFloat (26C8)
RegisterCommand tile_SetString (26C9)
RegisterCommand tile_FadeFloat (26CA)
RegisterCommand tile_GetInfo (26CB)
RegisterCommand tile_GetName (26CC)
RegisterCommand GetTextEditBox (26CD)
RegisterCommand GetMouseImage (26CE)
RegisterCommand SetMouseImage (26CF)
SetOpcodeBase 000027B0
RegisterCommand GetSkillCode (27B0)
RegisterCommand IncrementPlayerSkillUseF (27B1)
RegisterCommand TriggerPlayerSkillUseF (27B2)
RegisterCommand ModPlayerSkillExpF (27B3)
RegisterCommand GetPlayerSkillUseF (27B4)
RegisterCommand GetPlayerSkillAdvancesF (27B5)
RegisterCommand SetPlayerSkillAdvancesF (27B6)
RegisterCommand GetRequiredSkillExpF (27B7)
RegisterCommand GetSkillUseIncrementF (27B8)
RegisterCommand SetSkillUseIncrementF (27B9)
RegisterCommand GetSkillGoverningAttributeF (27BA)
RegisterCommand SetSkillGoverningAttributeF (27BB)
RegisterCommand GetSkillSpecializationF (27BC)
RegisterCommand SetSkillSpecializationF (27BD)
RegisterCommand GetAllSkills (27BE)
RegisterCommand ShowLevelUpMenu (27BF)
RegisterCommand SetTrainerSkillC (27C0)
RegisterCommand GetRequiredSkillExpC (27C1)
RegisterCommand GetSkillSpecializationC (27C2)
RegisterCommand SetSkillSpecializationC (27C3)
RegisterCommand GetTrainingMenuSkill (27C4)
RegisterCommand GetTrainingMenuLevel (27C5)
RegisterCommand GetTrainingMenuCost (27C6)
RegisterCommand GetSkillForm (27C7)
RegisterCommand GetAVSkillMasteryLevelC (27C8)
RegisterCommand GetAVSkillMasteryLevelF (27C9)
RegisterCommand tile_GetVar (27CA)
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000010) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\mod_limit_fix.dll
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\mod_limit_fix.dll (00000002 Mod Limit Fix 00000001) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\NorthernUI.dll
SetOpcodeBase 000028D0
RegisterCommand XXNIsGamepadKeyPressed (28D0)
RegisterCommand XXNDisableGamepadKey (28D1)
RegisterCommand XXNEnableGamepadKey (28D2)
RegisterCommand XXNIsGamepadKeyDisabled (28D3)
RegisterCommand XXNGetGamepadControl (28D4)
RegisterCommand XXNIsGamepadConnected (28D5)
RegisterCommand XXNGetGamepadJoystickMagnitude (28D6)
RegisterCommand XXNGetGamepadTriggerMagnitude (28D7)
RegisterCommand XXNIsGamepadKeyPressed (28D8)
RegisterCommand XXNIsGamepadKeyPressed (28D9)
RegisterCommand XXNIsGamepadKeyPressed (28DA)
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\NorthernUI.dll (00000002 NorthernUI 02000300) loaded correctly
checking plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\oblivion_display_tweaks.dll
plugin C:\The Elder Scrolls IV\Oblivion\Data\OBSE\Plugins\\oblivion_display_tweaks.dll (00000002 oblivion_display_tweaks 00000001) loaded correctly
checking plugin C:\The Elder SInitial process has exited (return code: 0)
info:  Game: Oblivion.exe
info:  DXVK: v1.9.2-21-g2e66f45a
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
parsing config: /home/malonn/.config/MangoHud/wine-Oblivion.conf [ ok ]
MANGOHUD: Failed to initialize CPU power data
warn:  Skipping Vulkan 1.0 adapter: llvmpipe (LLVM 12.0.0, 256 bits)
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 470.86.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8192 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 11992 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 246 MiB
info:      Flags: 0x1
info:      Memory Type[10]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Game: Oblivion.exe
info:  DXVK: v1.9.2-21-g2e66f45a
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
parsing config: /home/malonn/.config/MangoHud/wine-Oblivion.conf [ ok ]
MANGOHUD: Failed to initialize CPU power data
warn:  Skipping Vulkan 1.0 adapter: llvmpipe (LLVM 12.0.0, 256 bits)
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 470.86.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8192 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 11992 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 246 MiB
info:      Flags: 0x1
info:      Memory Type[10]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx: Using extended constant set for software vertex processing.
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx: Using extended constant set for software vertex processing.
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
wine: Unhandled page fault on read access to 00000880 at address 00497E10 (thread 0104), starting debugger...
Unhandled exception: page fault on read access to 0x00000880 in 32-bit code (0x00497e10).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:00497e10 ESP:0032f480 EBP:1812ff1c EFLAGS:00010216(  R- --  I   -A-P- )
 EAX:0000001c EBX:1812faac ECX:00000000 EDX:ffffffff
 ESI:033f1a08 EDI:00a8f1ec
Stack dump:
0x0032f480:  00498d2a 586e3f5d 0032f9cd 0002004c
0x0032f490:  00000000 00400000 010001b0 00000200
0x0032f4a0:  7ff62000 00e704c8 00000000 00000000
0x0032f4b0:  00000a00 000005a0 1812fcac 755c3a43
0x0032f4c0:  73726573 6c616d5c 5c6e6e6f 75636f44
0x0032f4d0:  746e656d 794d5c73 6d614720 4f5c7365
Backtrace:
=>0 0x00497e10 in oblivion (+0x97e10) (0x1812ff1c)
0x00497e10 oblivion+0x97e10: movl	0x880(%ecx),%ecx
Modules:
Module	Address			Debug info	Name (77 modules)
PE	00400000-00baf000	Export          oblivion
PE	00ee0000-00fa3000	Deferred        winmm
PE	00fb0000-018e7000	Deferred        shell32
PE	018f0000-01b3f000	Deferred        d3dx9_27
PE	02480000-02487000	Deferred        api-ms-win-crt-heap-l1-1-0
PE	02490000-024d7000	Deferred        addactorvalues
PE	02680000-026ea000	Deferred        blockhead
PE	026f0000-02714000	Deferred        console paste
PE	02720000-02737000	Deferred        elys_usv
PE	02880000-028f4000	Deferred        enginebugfixes
PE	02a10000-02a44000	Deferred        menuque
PE	02b60000-02be3000	Deferred        submodule.game
PE	02d00000-02d28000	Deferred        mod_limit_fix
PE	02d30000-02e43000	Deferred        northernui
PE	02e50000-02e79000	Deferred        oblivion_display_tweaks
PE	02e80000-02edd000	Deferred        obme
PE	02ff0000-02ffe000	Deferred        obse_jail_fix
PE	03110000-0313c000	Deferred        obse_stewie_tweaks
PE	03140000-03156000	Deferred        obse_training_fix
PE	03270000-032a1000	Deferred        showweapons
PE	033c0000-033e3000	Deferred        skybsa
PE	03fd0000-03ff2000	Deferred        winevulkan
PE	10000000-100ed000	Deferred        obse_1_2_416
PE	18000000-18068000	Deferred        binkw32
PE	61500000-6152c000	Deferred        iphlpapi
PE	61740000-6177d000	Deferred        advapi32
PE	61f00000-61f08000	Deferred        api-ms-win-crt-convert-l1-1-0
PE	61f80000-61f8a000	Deferred        api-ms-win-crt-math-l1-1-0
PE	62300000-623b8000	Deferred        msvcp140
PE	62440000-6272c000	Deferred        d3d9
PE	62b80000-62b87000	Deferred        api-ms-win-core-localization-l1-2-1
PE	62fc0000-63045000	Deferred        rpcrt4
PE	63480000-6348c000	Deferred        version
PE	63740000-63748000	Deferred        api-ms-win-crt-runtime-l1-1-0
PE	63bc0000-63bd8000	Deferred        shcore
PE	64a40000-64a92000	Deferred        shlwapi
PE	64ec0000-64fce000	Deferred        oleaut32
PE	65d40000-65d47000	Deferred        api-ms-win-crt-filesystem-l1-1-0
PE	666c0000-666ce000	Deferred        hid
PE	66b00000-66b3b000	Deferred        win32u
PE	67800000-67806000	Deferred        api-ms-win-core-string-l1-1-0
PE	67840000-67869000	Deferred        winepulse
PE	67d40000-67d68000	Deferred        mmdevapi
PE	682c0000-68319000	Deferred        dsound
PE	68500000-68554000	Deferred        combase
PE	686c0000-686e1000	Deferred        concrt140
PE	69180000-6918f000	Deferred        wsock32
PE	69540000-6958b000	Deferred        dinput8
PE	69ac0000-69acb000	Deferred        vulkan-1
PE	6a040000-6a060000	Deferred        msacm32
PE	6a280000-6a31d000	Deferred        msvcrt
PE	6a400000-6a512000	Deferred        ole32
PE	6ac80000-6ac86000	Deferred        api-ms-win-core-fibers-l1-1-1
PE	6b080000-6b136000	Deferred        msvcr100
PE	6b500000-6b506000	Deferred        api-ms-win-core-localization-obsolete-l1-2-0
PE	6b7c0000-6b7c8000	Deferred        api-ms-win-crt-stdio-l1-1-0
PE	6b880000-6b890000	Deferred        xinput9_1_0
PE	6bc00000-6bc2a000	Deferred        sechost
PE	6bcc0000-6bd44000	Deferred        setupapi
PE	6c9c0000-6ca37000	Deferred        gdi32
PE	6cc40000-6cd8e000	Deferred        comctl32
PE	6d780000-6d7a4000	Deferred        ws2_32
PE	6de80000-6de87000	Deferred        api-ms-win-core-synch-l1-2-0
PE	6e4c0000-6e4d4000	Deferred        dnsapi
PE	6ed00000-6ef25000	Deferred        user32
PE	6f480000-6f48a000	Deferred        nsi
PE	6fa80000-6fbc9000	Deferred        dbghelp
PE	6ff00000-6ff08000	Deferred        api-ms-win-crt-string-l1-1-0
PE	6ff80000-6ff86000	Deferred        api-ms-win-core-datetime-l1-1-1
PE	70240000-7024a000	Deferred        vcruntime140
PE	70b40000-70c06000	Deferred        ucrtbase
PE	70cc0000-70d75000	Deferred        msvcp100
PE	71200000-71218000	Deferred        imm32
PE	7b000000-7b0d4000	Deferred        kernelbase
PE	7b600000-7b814000	Deferred        kernel32
PE	7bc00000-7bc98000	Deferred        ntdll
PE	7e500000-7e504000	Deferred        winex11
Threads:
process  tid      prio (all id:s are in hex)
00000038 services.exe
	0000003c    0
	00000040    0
	0000004c    0
	00000050    0
	0000006c    0
	00000078    0
	0000008c    0
	000000b0    0
	000000b4    0
	000000c4    0
	000000d8    0
	000000e4    0
00000044 svchost.exe
	00000048    0
	00000054    0
	00000058    0
0000005c winedevice.exe
	00000060    0
	00000070    0
	00000074    0
	0000007c    0
	00000080    0
	000000d4    0
00000064 explorer.exe
	00000068    0
	000000a4    0
	000000a8    0
00000084 winedevice.exe
	00000088    0
	00000090    0
	00000094    0
	00000098    0
	0000009c    0
	000000a0    0
	000000c0    0
000000b8 plugplay.exe
	000000bc    0
	000000c8    0
	000000cc    0
	000000d0    0
000000dc rpcss.exe
	000000e0    0
	000000e8    0
	000000ec    0
	000000f0    0
	000000f4    0
	000000f8    0
	000000fc    0
00000100 (D) C:\The Elder Scrolls IV\Oblivion\Oblivion.exe
	00000104    0 <==
	0000010c    0
	00000110    0
	00000114   15
	00000118   15
	0000011c   15
	00000120   -2
	00000124   -2
	00000128   -2
	0000012c   -2
	00000130   -2
	00000134   -2
	00000138   -2
	0000013c    0
	00000140    0
	00000144    0
	00000148    0
	0000014c   -2
	00000150   -2
	00000154   -2
	00000158   -2
	0000015c   -2
	00000160   -2
	00000164   -2
	00000168    0
	0000016c    0
	00000170    0
	00000174    0
	00000178   -2
	0000017c   -2
	00000180   -2
	00000184   -2
	00000188   -2
	0000018c   -2
	00000190   -2
	00000194    0
	00000198    0
	0000019c    0
	000001a0    0
	000001a4   -2
	000001a8   -2
	000001ac   -2
	000001b0   -2
	000001b4   -2
	000001b8   -2
	000001bc   -2
	000001c0    0
	000001c4    0
	000001c8    0
	000001cc    0
	000001d8    0
System information:
    Wine build: wine-7.0-119-gc09a5da1575 ( TkG Plain Esync )
    Platform: i386 (WOW64)
    Version: Windows 7
    Host system: Linux
    Host version: 5.4.0-96-generic
Monitored process exited.
Exit with return code 0```

D3D9 log:
```info:  Game: Oblivion.exe
info:  DXVK: v1.9.2-21-g2e66f45a
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  Skipping Vulkan 1.0 adapter: llvmpipe (LLVM 12.0.0, 256 bits)
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 470.86.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8192 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 11992 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 246 MiB
info:      Flags: 0x1
info:      Memory Type[10]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Game: Oblivion.exe
info:  DXVK: v1.9.2-21-g2e66f45a
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  Skipping Vulkan 1.0 adapter: llvmpipe (LLVM 12.0.0, 256 bits)
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce GTX 1080:
info:    Driver: 470.86.0
info:    Vulkan: 1.2.175
info:    Memory Heap[0]: 
info:      Size: 8192 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 11992 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[8]: Property Flags = 0x6
info:      Memory Type[9]: Property Flags = 0xe
info:    Memory Heap[2]: 
info:      Size: 246 MiB
info:      Flags: 0x1
info:      Memory Type[10]: Property Flags = 0x7
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx: Using extended constant set for software vertex processing.
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface
info:  Device properties:
info:    Device name:     : NVIDIA GeForce GTX 1080
info:    Driver version   : 470.86.0
info:  Enabled device extensions:
info:    VK_EXT_4444_formats
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state
info:    VK_EXT_host_query_reset
info:    VK_EXT_robustness2
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_float_controls
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 0
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_4444_formats
info:    formatA4R4G4B4                         : 1
info:    formatA4B4G4R4                         : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state
info:    extendedDynamicState                   : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 0
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_buffer_device_address
info:    bufferDeviceAddress                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 7 compiler threads
info:  D3D9DeviceEx: Using extended constant set for software vertex processing.
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              2560
info:      - Height:             1440
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
err:   Failed to create surface```
KK0bin maintainer 2022-01-24 github

info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 2560
info: - Height: 1440
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
err: Failed to create surface

That's weird.

?ghost 2022-02-03 github

Happened to stumble upon this. Delete your oblivion.ini. Both in case you use MO2. I remember I had to do this, once it recreates it runs ok. What affects it directly? No idea at all.

Mmalonn23 2022-02-04 github

I dismissed your suggestion at first glance, but of course tried it. I'll be damned if that didn't fix my issue. Thanks, m911t. I'm back to running DXVK again.

Launch options

DLLs