protonscr

Black Mesa dynamic lighting issue

dxvkclosed d3d9
doitsujin/dxvk#2458 · opened 2022-01-26 by yurakone · updated 2022-01-28 · 10 comments · github
Yyurakone 2022-01-26 github

Hello! I use dkvk since version 1.9.2, thank you for this amazing thing, is very helpful!

The issue

The red lighting from dynamic or switchable light sources on prop models. The issue is still with version 1.9.4
Watch video on YouTube

System configuration:

Apple MacPro 5.1(4.1) Early 2009
CPU: 2x Intel Xeon [email protected]. 12 Cores / 24 Threads
RAM: 16Gb ECC DDR3@1066MHz
GPU: Sappfire Radeon RX570@4Gb
OS: Windows 10 Pro 21H1

Logfile

bms_d3d9.log

KK0bin maintainer 2022-01-26 github
Yyurakone 2022-01-26 github

I tried, but there is no such problem with the tracer, except for very low fps
Trace file download

KK0bin maintainer 2022-01-26 github

I tried, but there is no such problem with the tracer, except for very low fps

That's to be expected. The problem will show up when we replay the apitrace.

Yyurakone 2022-01-26 github

Okay, pay attention to the lighting of gun from flash of the shot.

KK0bin maintainer 2022-01-27 github

20220127154234_1

I can't reproduce the problem in the game itself.

Yyurakone 2022-01-27 github

I'm sorry, but how i can do it? where I can find this option?

KK0bin maintainer 2022-01-27 github

What option?

Nnipkownix 2022-01-27 github

He's probably talking about the PR?

Yyurakone 2022-01-28 github

Sorry I’m noob on github, and I’m just noob. I don’t understand what’s mean a FETCH4 for single channel texture formats #2462

Nniobium93 2022-01-28 github

That's a pull request for a commit that will fix your issue. You can either wait for it to be pulled and eventually a make it into the next stable version of DXVK or build it yourself and test it.

Nothing extracted yet.