This is running on the latest 22.1.2 Optional (WHQL) driver with a 5700XT, but this issue has persisted throughout multiple driver iterations until now; previously on Windows 10, now under Windows 11 with the latest updates. I've made sure this isn't happening because of a dxvk.conf flag or environment variable.
I haven't tested dxvk versions below 1.9.1, but it could be some sort of regression, as I remember it being an issue and having been fixed after an update a while(years - likely 2020) back.
It appears to affect only some specific type of particle, only in specific parts of the world map, and especially at night - although step dust particles in caves are always a surefire way to reproduce this. Here's the location pictured in the screenshot above:
PS: I've filed a bug report to AMD describing this bug approximately half a year ago(as they have had some driver woes in the past), and have gotten no response in return; it does only affect the game running through dxvk, I suppose. Game runs perfectly otherwise.
This is running on the latest 22.1.2 Optional (WHQL) driver with a 5700XT, but this issue has persisted throughout multiple driver iterations until now; previously on Windows 10, now under Windows 11 with the latest updates. I've made sure this isn't happening because of a dxvk.conf flag or environment variable.
I haven't tested dxvk versions below 1.9.1, but it could be some sort of regression, as I remember it being an issue and having been fixed after an update a while(years - likely 2020) back.
It appears to affect only some specific type of particle, only in specific parts of the world map, and especially at night - although step dust particles in caves are always a surefire way to reproduce this. Here's the location pictured in the screenshot above:
PS: I've filed a bug report to AMD describing this bug approximately half a year ago(as they have had some driver woes in the past), and have gotten no response in return; it does only affect the game running through dxvk, I suppose. Game runs perfectly otherwise.