protonscr

Flickering Artifacts in GTAIV

dxvkclosed intel anvd3d9
doitsujin/dxvk#2471 · opened 2022-01-31 by jeb-sl · updated 2022-02-11 · 6 comments · github
Jjeb-sl 2022-01-31 github

When playing GTA4 (only during actual gameplay, not present in menus and loading screens), the full length of one of the diagonals is filled with pixelated flickering green-ish squares.
Screenshot: https://imgur.com/a/dP8jL2W

Fixes from already existing issues such as adding command-line options or changing the DXVK version don't have any effect.
Many other (newer) games are working perfectly fine, so this doesn't seem like a driver or hardware problem

  • GPU: Intel UHD Graphics
  • Driver: driver: i915 v: kernel (kernel v.5.15.16-200.fc35.x86_64, mesa 21.3.4)
  • Wine version: lurtis-ge-7.1.1-x86_64
  • DXVK version: 1.9.4, 1.9.2, 1.7.3 (same behavior on all versions)

Log files

KK0bin maintainer 2022-01-31 github

Same as #1862

Another instance of feedback loops causing problems.

Jjeb-sl 2022-01-31 github

Same as #1862

Another instance of feedback loops causing problems.

So threre's no fix for now? As mentioned, none of the workarounds do anything.

KK0bin maintainer 2022-01-31 github

The workarounds only work for RADV, you're using ANV.
As far as I know, there's nothing you can do right now.

KK0bin maintainer 2022-01-31 github

Try INTEL_DEBUG=norbc,nohiz.

Ii1u5 2022-02-11 github

Try INTEL_DEBUG=norbc,nohiz.

Had the same issue, that seemed to fix it for me. ty.

KK0bin maintainer 2022-02-11 github

Closing this. We already have #1862 to track it and we're aware of the issue.

Nothing extracted yet.