protonscr

Mary Skelter 2 Backround bar textures, graphics issues.

dxvkclosed game bug
doitsujin/dxvk#2472 · opened 2022-02-01 by Ross-Carran · updated 2022-07-18 · 3 comments · github
1 matching comments, n / p to jump
RRoss-Carran 2022-02-01 github

The forward graphics during conversations is fine, anything in the backround is in bars, does not render monsters at all.
Game crashes if trying to run with PROTON_USE_WINED3D=1

20220201173344_1

Dxgi log: MarySkelter2_dxgi.log
DX11 log: MarySkelter2_d3d11.log
Dx9 log: MarySkelter2_d3d9.log
proton log: steam-1496250.log

Ddoitsujin maintainer 2022-02-01 github

This looks awfully similar to the World of Final Fantasy issue.

If the game has any way to disable MSAA then please do that, otherwise please try enabling d3d11.disableMsaa = True via dxvk.conf. Some developers don't seem to understand how MSAA works at the most basic level unfortunately.

RRoss-Carran 2022-02-01 github

Thank you for the response, used d3d11.disableMsaa = True in dxvk.conf as advised.

Game works great, played it for about an hour to see if any other issues cropped up visually and everything worked good!
20220202030407_1

Unfortunantly the game only offers the ability to change resolution, and weither it is running in windowed, borderless or fullscreen.
20220202043439_1

Adding the new log files incase you want them, the fix you provided has the game working great.
Appreciated.

MarySkelter2_d3d9.log
MarySkelter2_d3d11.log
MarySkelter2_dxgi.log
steam-1496250.log

NNaitrate 2022-02-01 github

This looks awfully similar to the World of Final Fantasy issue.

It's worth mentioning that World of Final Fantasy and most of Compile Heart's recent games (Although from what I see, most those games, outside of the Mary Skelter games, use deferred rendering (and thus no MSAA) outside of character rendering) use Orochi 3/4, so it's entirely plausible that the same issue applies here.

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