Do I build with the wine d3dcompiler_47.dll and set an override to native and drop the dll in with the exe?
This one - native d3dcompiler_47.dll is needed only at runtime. It is also needed for various games (some need d3dcompiler_43.dll and e.g. Gothic 2 GD3D11 needs even d3dx11_43.dll).
It is a requirement only for the executables at runtime. As for games, the requirements don't change with dxvk, if a game needs native libraries with wined3d, it will need the same native libraries with dxvk.
d3dcompiler_47.dllx2 2018-04d3dcompiler_43.dllx1 2018-04d3dx11_43.dllx1 2018-04
I am confused is this a build requirement or run time?
Do I need to build against a native d3dcompiler_47.dll when compiling.
or
Do I build with the wine d3dcompiler_47.dll and set an override to native and drop the dll in with the exe?