Would what you did in the apitrace usually have caused freezing with DXVK?
When I replay the trace, it doesn't freeze, you just jump around a couple of times and then quit out.
Does the game only freeze with DXVK? Have you tried running it with WineD3D to rule out a general Wine issue?
The game freezes only with DXVK. With the API trace's DLLs the ending is rendered. The issue happens after the character passes below the saw.
I'm goinf to test with WineD3D as well.
Thanks for the quick response.
Can you upload your save pls?
Sure. As soon as I get home I will.
savegame.tar.gz
Path: Steam-folder/userdata//48000/remote/
Turns out that people have had this issue on Windows too: https://steamcommunity.com/app/48000/discussions/0/828927580808437726/
Does it work if you limit the frame rate to 60 fps? To do that put DXVK_FRAME_RATE=60 %command% into the steam launch options.
It did the trick. Since it is not a DXVK problem, I'm going to close the issue. Thank you very much for your help an attention.
Should add it for default.for the game
proton 7.0-1x1 2022-03DXVK_FRAME_RATE=60x1 2022-03DXVK_FRAME_RATE=60 %command%x1 2022-03
The game freezes after solving the last chapter puzzle and you are not able to see the ending.
Reports with no log files will be ignored.
Software information
Name of the game: Limbo
Settings: default
System information
Apitrace file(s)
Log files