protonscr

Cursor stuck on game after opening and closing Steam overlay

dxvkclosed d3d9windows
doitsujin/dxvk#2581 · opened 2022-04-04 by sh0tx420 · updated 2023-06-20 · 4 comments · github
Ssh0tx420 2022-04-04 github

Opening the Steam overlay causes the mouse cursor to be stuck on the game screen forever until the game is restarted. Happens every single time.
#2174 may be related.

The game has its own cursor and the mouse cursor that gets bugged into the screen can not actually interact with the game's UI.

Software information

System information

  • GPU: NVIDIA GeForce GTX 1660 SUPER
  • Driver: 512.15.0
  • DXVK version: 1.10.1
  • OS: Windows 10

Apitrace file(s)

I was unable to provide a trace file as it does not apparently get created for some reason

Log files

Ddoitsujin maintainer 2022-04-04 github

Not sure if there's anything we can or want to do here, using third-party overlays with DXVK on Windows is not recommended. I don't know which version of the Steam overlay we're even running but if it's the Vulkan one then it's not going to be aware of any sort of D3D9 mouse cursor weirdness, and DXVK will not be aware of the Steam overlay even being present.

Ssh0tx420 2022-04-04 github

Is there a way I could figure out the Steam overlay version?

BBlisto91 2022-04-04 github

It creates a log in your steam folder called GameOverlayRenderer.log

Here is one generated with the native game with me going into a offline match opening the overlay, left clicking and exiting the overlay and then the game.
GameOverlayRenderer_native.log

Here is same with dxvk.
GameOverlayRenderer_dxvk.log

Edit: Note that setting the DISABLE_VK_LAYER_VALVE_steam_overlay_1 enviorment variable to 1 makes the overlay not show while using dxvk. Only when using native

Mmisyltoad 2023-06-20 github

This is a Windows Steam overlay bug. Have seen it before. Nothing we can do about it on our side.

Nothing extracted yet.