protonscr

Priston Tale crashes on launch

dxvkclosed d3d9windows
doitsujin/dxvk#2633 · opened 2022-04-27 by dumpsters · updated 2026-06-16 · 3 comments · github
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Ddumpsters 2022-04-27 github

Priston Tale (European version) crashes on launch

Software information

Priston Tale, default settings
API Trace made on windows

@set DXVK_LOG_LEVEL=debug
@set VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation
@Game.exe

System information

  • GPU: R7 260x
  • Driver: 21.50.19.01
  • OS: Windows 10
  • DXVK version: 1.10.1

Apitrace file(s)

https://mega.nz/file/jVBUjQAC#Lj-irhnkx8o_VVxN6cbyQZXR6j3RjsqOloIjnD8r_Vk

Log files

Game_d3d9.log

Ddoitsujin maintainer 2022-04-28 github

The trace isn't super useful since it only contains one frame.

The game has some anti-cheat bullshit which may be preventing it from running with modified DLLs.

BBlisto91 2022-04-28 github

@dumpsters I can get to login menu by disabling the animated/video login menu background.
Try to go into the game without dxvk and set the login menu to image and then launch with dxvk again and see if it fixes it. Or in the game.ini change ImageBasedLogin=False to True.
Also remember to use the 32bit dxvk version since only the launcher seems to be 64. game exe is 32bit.

And yes before i got it launching with dxvk like this it crashes the same way with apitrace as dxvk.

Ddumpsters 2022-04-28 github

I thought it would be some anti-cheat fuckery but perhaps not? Can confirm @Blisto91 is right, it works once you toggle that setting on. Performance seems to be about the same in town with many people from what I've noticed. Garden of Freedom 30 fps or more boost over vanilla at some points, less framedrops when turning the camera as well.

Warning to those willing to try DXVK though
warn

New working apitrace and logs in case it is of any use:
https://mega.nz/file/PVYzTKrI#xD1FmQoOftKykfmF1NkRIYOdT0JLSac68oXQJrLawSk
Game_d3d9.log

Thanks guys.

Launch options