@blant221 You can grab a build of it here.
https://github.com/doitsujin/dxvk/actions/runs/2198005772
Just use it the same way as a proper release.
@blant221 You can grab a build of it here. https://github.com/doitsujin/dxvk/actions/runs/2198005772
Just use it the same way as a proper release.
Thank you! dxvk.conf i can use same?
Yep should be fine
Yep should be fine
Really, thanks ;) Time for testing!
Just note async won't do anything with this version since it isn't officially supported.
But it doesn't hurt leaving it there.
Just note async won't do anything with this version since it isn't officially supported. But it doesn't hurt leaving it there.
Still same problem. I have crash to desktop in about 1-2 minutes with d3d9.evictManagedOnUnlock or without.
TESV_d3d9.log
I can try testing a bit if i have time this weekend. (Not a dev btw so i can't fix anything myself)
It's probably not because of managed textures then. I'd need an apitrace to know more.
It's probably not because of managed textures then. I'd need an apitrace to know more.
It's weird but with apitrace i don't have crashin 1-2 minutes, but game working like slideshow, very low fps. Right now passed about 10 minutes and still testing
Nothing weird about that. With apitrace it's not using DXVK but instead recording every single D3D9 call which is slow.
Nothing weird about that. With apitrace it's not using DXVK but instead recording every single D3D9 call which is slow.
Thank you for answer :) Still game is running without any crashes from apitrace
Yeah, that's expected. There should be a .trace file on your desktop. Please compress and upload that.
Yeah, that's expected. There should be a .trace file on your desktop. Please compress and upload that.
GOD DAMN! That file is 50GB size! .trace file.

O_O How long did you play with apitrace? Starting the game and running around for a minute is easily long enough.
Just delete that and make a new one but this time quit earlier.
If i play for about one minute, then this file is 8GB size xD

Zip that and it'll be 4GB.
Zip that and it'll be 4GB.
https://drive.google.com/file/d/1QNAUDBuCSJfadUWkojGcP5W1Wd4cpNP4/view?usp=sharing
Here is the trace file.
Zip that and it'll be 4GB.
If i may ask, do you check that .trace file? I am terribly anxious for a solution, although yes, I am aware that it may not work
The game uses D3DPOOL_SYSTEMMEM in addition to D3DPOOL_DEFAULT textures, that's why the PR didn't work.
Would @TheIronWolfModding 's work maybe be beneficial here then? (Sorry for ping if it's unrelated)
It is worth trying a compile with their branch?
#2663 should fix this.
If i load game indoor in a cave, everything is fine, but when i wanna go outdoor, then when it loads the game to a open world game crashes. I don't even have time to see on the screen game picture.
Please upload logs of a crash.
Please upload logs of a crash.
TESV_d3d9.log
Once more i must make trace file?
The dxvk logs should do as a starter i think
Please upload logs of a crash.
Here is trace file -> https://drive.google.com/file/d/1kqsuU4UkC8T2i2024-Fmgr2wrgZyynfL/view?usp=sharing
Please upload logs of a crash.
I hope this is what you want? :)
I fixed the issue with Skyrim in my PR.
Nothing extracted yet.
I don't know why, but when using DXVK i have allocate memory crashes from Heap Replacer or Crash Fixes with couple of minutes gameplay.
DXVK give me boost about 10fps indoor/outdoor and remove micro stuttering when i fight or explore the world.
What i tried:
Disable heap replacer and enable UseOSAllocators & AlignHeapAllocate in Crash Fixes.
Disable Memory Optimizer and remove Memory Optimizer.exe file in Skyrim directory.
Enable in dxvk.conf d3d9.evictManagedOnUnlock
Add VRAM memory in dxvk.conf from my GTX 1080Ti in values - dxgi.maxDeviceMemory & dxgi.maxSharedMemory
Please help with that strange problem.
Thank you for reading! Maybe someone give me hints what to do :)
PS. Without DXVK everything is fine.
SYSTEM: Windows
LOG:
TESV_d3d9.log