Sounds more like a driver/wine issue than anything else. Do you have the Intel Vulkan driver installed? If so, you might need to remove it or set VK_ICD_FILENAMES to the Nvidia driver's json file..
No I don't have them installed.
Must be an issue with wine's Vulkan implementation.
I've tried it again with 3.6-Staging and 3.6-Devel and it crashed again, should I file a bug report to them?
Wine 3.10-staging every sample is crashing with the same error message: 002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
You'll have to use native d3dcompiler DLLs for games and applications which use them.
Nothing extracted yet.
I've tried to run DXVK on wine-staging 3.5 using the version from https://repos.wine-staging.com/alesliehughes/.
Traceback
I have dxvk and shaderc compiled from source from master trees.
I'm on Kubuntu 17.10, nvidia drivers 390.48 from graphics-drivers ppa.
Software information
dxgi-factory.exe
System information
Log files