protonscr

Crash at createDxgiFactory on Wine-staging 3.5

dxvkclosed wine bug
doitsujin/dxvk#266 · opened 2018-04-10 by kiroma · updated 2018-06-22 · 6 comments · github
Kkiroma 2018-04-10 github

I've tried to run DXVK on wine-staging 3.5 using the version from https://repos.wine-staging.com/alesliehughes/.
Traceback
I have dxvk and shaderc compiled from source from master trees.
I'm on Kubuntu 17.10, nvidia drivers 390.48 from graphics-drivers ppa.

Software information

dxgi-factory.exe

System information

  • GPU: GTX 950M
  • Driver: 390.48
  • Wine version: 3.5-staging
  • DXVK version: compiled from master

Log files

  • d3d11.log: empty
  • dxgi.log: empty
Ddoitsujin maintainer 2018-04-10 github

Sounds more like a driver/wine issue than anything else. Do you have the Intel Vulkan driver installed? If so, you might need to remove it or set VK_ICD_FILENAMES to the Nvidia driver's json file..

Kkiroma 2018-04-11 github

No I don't have them installed.

Ddoitsujin maintainer 2018-04-13 github

Must be an issue with wine's Vulkan implementation.

Kkiroma 2018-04-17 github

I've tried it again with 3.6-Staging and 3.6-Devel and it crashed again, should I file a bug report to them?

Kkiroma 2018-06-22 github

Wine 3.10-staging every sample is crashing with the same error message: 002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.

Ddoitsujin maintainer 2018-06-22 github

You'll have to use native d3dcompiler DLLs for games and applications which use them.

Nothing extracted yet.