protonscr

Onechanbara Z2: Chaos missing effects

dxvkclosed d3d11
doitsujin/dxvk#2701 · opened 2022-07-01 by Persephone-the-Sheep · updated 2022-07-10 · 2 comments · github
PPersephone-the-Sheep 2022-07-01 github

Weapon, healing, money orbs, and quick time event prompts do not render. Works with wined3d but stuff get rendered in front of objects that should obscure the object

Windows
20220701021959_1
20220701022249_1

DXVK
20220701020838_1
20220701021126_1

Software information

Onechanbara Z2: Chaos
Fullscreen 1920x1080

System information

  • GPU:Vega 56
  • Driver: Mesa 22.1.2
  • Wine version: Proton 7.0-3
  • DXVK version: 1.10.1 and dxvk-master-e81094533

Apitrace file(s)

Done on windows
https://drive.google.com/file/d/12T8acPDT9V6Q5Dd4CK04yD2NmMlVdx12/view?usp=sharing

Log files

Ddoitsujin maintainer 2022-07-01 github

The game uses an uninitialized depth buffer for its particle rendering pass, so all the data in it is zero and the depth test always fails. It's broken the same way on wined3d's Vulkan backend as on DXVK. The depth buffer is also incorrectly sized.

Not sure why this works on Windows, there's some serious brokenness on the game's side.

Ddoitsujin maintainer 2022-07-01 github

540c062993890911d1f761035bb2166e60485f6c seems to fix this, but I still need to confirm whether this actually matches Windows behaviour.

Proton versions