protonscr

[d3d9] Vindictus - Ice looks darker than native

dxvkopen d3d9
doitsujin/dxvk#2715 · opened 2022-07-12 by NorbertHarangozo · updated 2024-02-07 · 3 comments · github
NNorbertHarangozo 2022-07-12 github

(moved from Joshua-Ashton/d9vk#303)

The ice appears to be darker than it should be. The screenshots were taken on Windows, because the game doesn't run with Proton/Wine due to anticheat issues. Replaying the apitrace on Linux shows the same problem.

How it looks like:
dxvk

How it should look like:
native

Using the option d3d9.forceSamplerTypeSpecConstants = True seems to fix the color of the ice, but it introduces some "dots" on it.

DXVK with d3d9.forceSamplerTypeSpecConstants = True:
dxvk
Native:
native

Software information

Vindictus

System information

  • GPU: R7 260X 2GB
  • Driver: Mesa 22.1.3 on Linux, 22.6.1 Legacy on Windows
  • Wine version: wine-tkg-staging-fsync-git-7.5.r0.g1e792e2d
  • DXVK version: bd68f05

Apitrace file(s)

Log files

WWannaBeOCer 2022-07-28 github

Out of curiosity does it look/run fine with DX11 using DXVK?

NNorbertHarangozo 2022-07-28 github

Looks like they changed the way the ice is rendered. It looks like this with native D3D9/D3D11 and DXVK D3D9/D3D11 as well:
2022_07_29_0001

The issue is only reproducible with the old trace now. Is this something that is still worth investigating or should I just close the issue?

BBlisto91 2022-08-06 github

I'm thinking it's fine to keep the issue since the trace can be used for the d3d9 issue which could be a bug in other games also.

Nothing extracted yet.