Out of curiosity does it look/run fine with DX11 using DXVK?
Looks like they changed the way the ice is rendered. It looks like this with native D3D9/D3D11 and DXVK D3D9/D3D11 as well:

The issue is only reproducible with the old trace now. Is this something that is still worth investigating or should I just close the issue?
I'm thinking it's fine to keep the issue since the trace can be used for the d3d9 issue which could be a bug in other games also.
Nothing extracted yet.
(moved from Joshua-Ashton/d9vk#303)
The ice appears to be darker than it should be. The screenshots were taken on Windows, because the game doesn't run with Proton/Wine due to anticheat issues. Replaying the apitrace on Linux shows the same problem.
How it looks like:

How it should look like:

Using the option
d3d9.forceSamplerTypeSpecConstants = Trueseems to fix the color of the ice, but it introduces some "dots" on it.DXVK with


d3d9.forceSamplerTypeSpecConstants = True:Native:
Software information
Vindictus
System information
Apitrace file(s)
Log files