Sounds like a similar issue to the one @ZeroFault reported for AC:Origins. I'll add some more debug output later to see what's going on.
Please re-run with 15fca0b0b1fc9446f2f8eb2402218d0c407c4de5.
Tested, now i get a bit more output on that:
info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
err: DxvkPhysicalBufferView: Failed to create buffer view:
Offset: 0
Range: 353894400
Format: VK_FORMAT_R32_UINT
err: DxvkPhysicalBufferView: Failed to create buffer view:
Offset: 0
Range: 353894400
Format: VK_FORMAT_R32_UINT
still crashes at after window drawing
This should be fixed with 396.18.05, which can be found here: https://developer.nvidia.com/vulkan-driver.
Thanks. Seems to still crash, but not a bufferview issue anymore
SF3ClientFinal_d3d11.log
SF3ClientFinal_dxgi.log
cant launch with standard wine either, no backtrace, no noteworthy logs. just few fixme stuff.
can be closed i think, not dxvk related
Nothing extracted yet.
Launching the game causes it to crash instantly after the window is drawn.
Game creates a dmp file also.
Same error with both new and old compiler of the 396.18 drivers
Software information
Spellforce 3
System information
Log files
d3d11.log:
SF3ClientFinal_d3d11.log
dxgi.log:
SF3ClientFinal_dxgi.log
Games own dmp file if thats even usable:
SF3Client_2018_04_13_12_44_27_REV_45405.dmp.tar.gz