protonscr

Spellforce 3 Crashes with DxvkBufferView::DxvkBufferView: Failed to create buffer view

dxvkclosed bug
doitsujin/dxvk#274 · opened 2018-04-13 by xpander69 · updated 2018-05-22 · 5 comments · github
Xxpander69 2018-04-13 github

Launching the game causes it to crash instantly after the window is drawn.
Game creates a dmp file also.

Same error with both new and old compiler of the 396.18 drivers

Software information

Spellforce 3

System information

  • GPU: GTX 1070
  • Driver: 396.18
  • Wine version: 3.5 staging
  • DXVK version: 8508994

Log files

Games own dmp file if thats even usable:

SF3Client_2018_04_13_12_44_27_REV_45405.dmp.tar.gz

Ddoitsujin maintainer 2018-04-13 github

Sounds like a similar issue to the one @ZeroFault reported for AC:Origins. I'll add some more debug output later to see what's going on.

Ddoitsujin maintainer 2018-04-13 github

Please re-run with 15fca0b0b1fc9446f2f8eb2402218d0c407c4de5.

Xxpander69 2018-04-13 github

Tested, now i get a bit more output on that:

info:  D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
err:   DxvkPhysicalBufferView: Failed to create buffer view:
  Offset: 0
  Range:  353894400
  Format: VK_FORMAT_R32_UINT
err:   DxvkPhysicalBufferView: Failed to create buffer view:
  Offset: 0
  Range:  353894400
  Format: VK_FORMAT_R32_UINT

still crashes at after window drawing

Ppdaniell-nv 2018-04-25 github

This should be fixed with 396.18.05, which can be found here: https://developer.nvidia.com/vulkan-driver.

Xxpander69 2018-04-25 github

Thanks. Seems to still crash, but not a bufferview issue anymore

SF3ClientFinal_d3d11.log
SF3ClientFinal_dxgi.log

cant launch with standard wine either, no backtrace, no noteworthy logs. just few fixme stuff.

can be closed i think, not dxvk related

Nothing extracted yet.