protonscr

Ninja Blade - Strange glitch in one character

dxvkclosed
doitsujin/dxvk#2745 · opened 2022-07-22 by corvusd · updated 2022-07-23 · 3 comments · github
Ccorvusd 2022-07-22 github

Software information

Ninja Blade

System information

  • GPU: NVIDIA GeForce GTX 1660 SUPER
  • Driver: NVIDIA 510.60.02
  • Wine version: lutris-fshack-7.2-x86_64
  • DXVK version: 1.10.2

Apitrace file(s)

https://mega.nz/file/xZYzVCJR#i7QcdaRd111x0U75ZztkZyV8HXjqiSsBQwE7Mu4SKV0

Log files

NinjaBlade_d3d9.log
NinjaBlade_dxgi.log

I only have one graphic issue with this game, a not serious. This issue in the body in this main character, very weird. Not is a feature in PC windows native or Xbox360 this character look right:
20220620005412_1
20220620005435_1
20220620005440_1

I played in lutris with lutris-fshack-7.2-x86_64 and DXVK v1.10.2, D3D extras v2 and DXVK NVAPI v0.5.4. With the newer lutris wine version, I could see the FMV perfectly.

My PC:
OS: Ubuntu 20.04.4 LTS KERNEL: 5.15.35-xanmod1 CPU: AMD Ryzen 5 3400G with Radeon Vega Graphics GPU: NVIDIA GeForce GTX 1660 SUPER GPU DRIVER: NVIDIA 510.60.02 RAM: 16 GB

BBlisto91 2022-07-22 github

Hi there and thank you for a nicely filled out issue.

Can you verify that the issue goes away if you make a file called dxvk.conf next to the games exe and insert d3d9.alphaTestWiggleRoom = True

To be sure that the conf file is picked up you can also add dxvk.hud = 1 and see the hud shows up ingame

Ccorvusd 2022-07-23 github

Fix the problem like charm! Thanks! :)

BBlisto91 2022-07-23 github

I do fear that with this fix he will be a worse ninja. Fully visible now 😔. Might get fired

Nothing extracted yet.