Hi there and thank you for a nicely filled out issue.
Can you verify that the issue goes away if you make a file called dxvk.conf next to the games exe and insert d3d9.alphaTestWiggleRoom = True
To be sure that the conf file is picked up you can also add dxvk.hud = 1 and see the hud shows up ingame
Fix the problem like charm! Thanks! :)
I do fear that with this fix he will be a worse ninja. Fully visible now 😔. Might get fired
Nothing extracted yet.
Software information
Ninja Blade
System information
Apitrace file(s)
https://mega.nz/file/xZYzVCJR#i7QcdaRd111x0U75ZztkZyV8HXjqiSsBQwE7Mu4SKV0
Log files
NinjaBlade_d3d9.log
NinjaBlade_dxgi.log
I only have one graphic issue with this game, a not serious. This issue in the body in this main character, very weird. Not is a feature in PC windows native or Xbox360 this character look right:



I played in lutris with lutris-fshack-7.2-x86_64 and DXVK v1.10.2, D3D extras v2 and DXVK NVAPI v0.5.4. With the newer lutris wine version, I could see the FMV perfectly.
My PC:
OS: Ubuntu 20.04.4 LTS KERNEL: 5.15.35-xanmod1 CPU: AMD Ryzen 5 3400G with Radeon Vega Graphics GPU: NVIDIA GeForce GTX 1660 SUPER GPU DRIVER: NVIDIA 510.60.02 RAM: 16 GB