I confirm, I can reproduce on 1.10.2, but it's already fixed by https://github.com/doitsujin/dxvk/commit/5aa943f47594aefd20a7441386bc7e105b927dfd
broken on dxvk-1.10.2 ( https://github.com/doitsujin/dxvk/commit/40e4ea1fce3a26af1ef6e28fc3aba7f8df4787e4 )

fixed on 1.10.x branch (dxvk-1.10.2.r7.g https://github.com/doitsujin/dxvk/commit/f5fe2596e35f1c8f78b20cfed4dbcc3118c155dd )

also should work on master ( https://github.com/doitsujin/dxvk/commit/6c5f73ac26205fe9cdb98a450e12206c6caf2510 )

@tannisroot could you update dxvk 1.10.2 to https://github.com/doitsujin/dxvk/commit/5aa943f47594aefd20a7441386bc7e105b927dfd or 1.10.x branch for Lutris?
@totof3110 could you check with this version of dxvk? https://github.com/doitsujin/dxvk/actions/runs/2741467764
Closing because this is already fixed.
Thanks for confirming @Iglu47 ! I'll see if I can test it out.
I'll see if I can test it out.
Lutris now provides https://github.com/lutris/dxvk/releases/tag/v1.10.2-f5fe259,
@totof3110 just select it in the internal list of available DXVK versions.
I'll see if I can test it out.
Lutris now provides https://github.com/lutris/dxvk/releases/tag/v1.10.2-f5fe259, @totof3110 just select it in the internal list of available DXVK versions.
Confirmed! Latest DVXK solved the issue. Thanks @Iglu47 !
Nothing extracted yet.
Using latest Manjaro, latest Lutris, and BioShock Infinite, I was experiencing the game menu texture rending green and unreadable. After some trial and error I was able to isolate it to a specific version of DXVK. With latest 1.10.2, the bug is reproducible. Downgrading to 1.10.1 (and all other settings identical), the menus render fine.
See pics for comparison: