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[d3d9] Heroes Of Annihilated Empires crashes on startup

dxvkclosed
doitsujin/dxvk#2879 · opened 2022-08-29 by WinterSnowfall · updated 2022-08-29 · 2 comments · github
WWinterSnowfall 2022-08-29 github

The game crashes on startup with DXVK (either 1.10.3 or current master), works fine with WineD3D. Tried limiting d3d9 total available memory to 2048 MB + memorytracktest (otherwise the game will complain about "insufficient memory"), however the crash still persists.

Captured a trace of loading up the game's menu, which crashes apitrace when trying to replay with DXVK :sweat_smile:, but similarly plays just fine with WineD3D.

P.S.: It appears WineD3D also needs the "videomemorysize=2048" winetrick to run the game properly, but with that set up it's all good.

Software information

Heroes Of Annihilated Empires (GOG version)

System information

  • GPU: Nvidia GTX 1080
  • Driver: 515.65.01
  • Wine version: 7.15 Staging
  • DXVK version: 1.10.3 / master 7ebd359

Apitrace file(s)

engine.trace.tar.xz

Log files

BBlisto91 2022-08-29 github

Such a nice sight with a well filled out issue 😁

Nothing extracted yet.