The game crashes on startup with DXVK (either 1.10.3 or current master), works fine with WineD3D. Tried limiting d3d9 total available memory to 2048 MB + memorytracktest (otherwise the game will complain about "insufficient memory"), however the crash still persists.
Captured a trace of loading up the game's menu, which crashes apitrace when trying to replay with DXVK :sweat_smile:, but similarly plays just fine with WineD3D.
P.S.: It appears WineD3D also needs the "videomemorysize=2048" winetrick to run the game properly, but with that set up it's all good.
The game crashes on startup with DXVK (either 1.10.3 or current master), works fine with WineD3D. Tried limiting d3d9 total available memory to 2048 MB + memorytracktest (otherwise the game will complain about "insufficient memory"), however the crash still persists.
Captured a trace of loading up the game's menu, which crashes apitrace when trying to replay with DXVK :sweat_smile:, but similarly plays just fine with WineD3D.
P.S.: It appears WineD3D also needs the "videomemorysize=2048" winetrick to run the game properly, but with that set up it's all good.
Software information
Heroes Of Annihilated Empires (GOG version)
System information
Apitrace file(s)
engine.trace.tar.xz
Log files