protonscr

DCS World Error Shader "/shaders/deferred/Compose.fx" failed to compile

dxvkclosed
doitsujin/dxvk#2916 · opened 2022-09-14 by Slyfox88 · updated 2024-03-01 · 2 comments · github
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SSlyfox88 2022-09-14 github

Please describe your issue as accurately as possible.

Installed DCS World (non-steam), plus vcrun2019, corefonts, xact, d3dcompiler_43, d3dcompiler_47. DLL overrides of wbemprox and msdmo. Based on https://github.com/TheZoq2/dcs_on_linux

Got Error: DX11 Renderer - Error Shader "/shaders/deferred/Compose.fx" failed to compile. Reason: /shaders/deferred/Compose.fx:33:1: E5000: syntax error, unexpected KW_DEPTHSTENCILSTATE

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

Name of the game, settings used etc.
DCS World

System information

  • GPU: AMD Radeon RX 6800 XT (navi21, LLVM 14.0.0, DRM 3.42, 5.15.0-47-generic)
  • Driver: 4.6 (Compatibility Profile) Mesa 22.2.0-rc3
  • Wine version: 7.2, Crossover 22.0
  • DXVK version: 1.10.3, Crossover 22.0

Apitrace file(s)

  • Put a link here

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Mmisyltoad 2022-09-14 github

Not a DXVK bug. This is a Wine D3DX9 or D3DX11 bug.

LLegacyHornet 2024-03-01 github

i deleted compose.fx and then dcs crashed on startup so i repaired and it seems to work fine

Nothing extracted yet.