protonscr

Project Cars 2 demo has black screen then crashes

dxvkclosed bugd3d11
doitsujin/dxvk#292 · opened 2018-04-17 by ZeroFault · updated 2018-07-20 · 5 comments · github
ZZeroFault 2018-04-17 github

Project Cars 2 demo

The game starts with a black screen and crashes a short while later.

System information

  • GPU: GTX 1080
  • Driver: 391.35
  • Wine version: Native Windows 10
  • DXVK version: 75c928f

Apitrace file(s)

apitrace

Log files

d3d11.log
dxgi.log

vulkanlog.txt

There are 2 graphics pipelines not compiling.

Ddoitsujin maintainer 2018-04-17 github

While almost certainly doesn't cause the crash, there's a bug in my GenerateMips implementation. Guess I'll have to create and use render passes manually instead of relying on Vulkan's blitting.

The messages about format mismatches should be irrelevant, Final Fantasy XIV has that issue as well and seems to render properly on Nvidia (see #208).

Ddoitsujin maintainer 2018-06-10 github

Looking at your trace again it seems that either apitrace doesn't pick it up or something is really broken. The game never actually writes any data to its constant buffers for some reason, which is why nothing gets rendered.

ZZeroFault 2018-06-10 github

It's the apitrace that is broken and won't record it properly. The game itself on DXVK renders fine until I get to the map loading screen where it will crash near the end. So, I'm not sure how we are going to fix this without an apitrace.

Eempiredave 2018-06-24 github

does dxvk 0.60 make a difference?

ZZeroFault 2018-07-20 github

Upstream links