protonscr

Regression(?) in Days Gone - game locked to around 4fps

dxvkclosed
doitsujin/dxvk#2933 · opened 2022-09-17 by adamdmoss · updated 2022-09-17 · 3 comments · github
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Aadamdmoss 2022-09-17 github

The game starts okay, and the logo cinematics look okay (I think), but everything from the title screen onward seems to be locked to a pretty consistent 4fps. It's hard to casually diagnose without mangohud (https://github.com/flightlessmango/MangoHud/issues/835) but it appears that the CPU is almost entirely idle, and render settings don't affect the frame rate so I believe it's not at all GPU limited either.

Proton experimental 'default branch' is fine, it's 'bleeding-edge' that has regressed, FWIW bleeding-edge was fine a day earlier.

Software information

'Days Gone' (on Steam) - tried various in-game graphical settings from ultra low to ultra high.

System information

  • GPU: RTX 3080
  • Driver: 515.65.01
  • Wine version: Proton Experimental bleeding-edge 2022-09-16
  • DXVK version: presumably around 4fb6c200d7accabeac3b097e904e226a2929f6e5
Aadamdmoss 2022-09-17 github

I attempted to regress-test/bisect the issue but started rabbit-holing into DXVK build issues on my local machine.

Ddoitsujin maintainer 2022-09-17 github

The commit above fixes this for me.

Aadamdmoss 2022-09-17 github

Verified here too - thanks!!

Proton versions