protonscr

Dark Souls 2: Scholar of the First Sin

dxvkclosed bug
doitsujin/dxvk#297 · opened 2018-04-17 by sobkas · updated 2018-04-22 · 4 comments · github
Ssobkas 2018-04-17 github

Game after starting "New Game" is very blurry and dark like described in :
https://bugs.winehq.org/show_bug.cgi?id=42452

Software information

Dark Souls 2: Scholar of the First Sin
Default settings

System information

  • GPU: Radeon RX570
  • Driver: Mesa fa328456e8f29bd4522deee5d6a8fa4a5ba74f05
  • Wine version: 3.5
  • DXVK version: master

Apitrace file(s)

  • Without DXVK game doesn't start, so I can only get a trace with DXVK, could it be useful?

Log files

  • d3d11.log:
info:  D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
debug: Compiling shader VS_a37fa10d91cbcb24e844ee30a683406453de7e36
debug: Compiling shader PS_0f14502d404744114c69ad61dc0a7d27d4f45d92
warn:  D3D11RasterizerState: Depth clamp not properly supported
debug: Compiling shader VS_caafc13374e5287698aaf308b1c267b8cfcc007f
debug: Compiling shader PS_10287f5855ed40dbc132371aa56ea6115f7c9fdf
debug: Compiling graphics pipeline...
debug:   vs  : VS_a37fa10d91cbcb24e844ee30a683406453de7e36
debug:   fs  : PS_0f14502d404744114c69ad61dc0a7d27d4f45d92
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_9d2011ae823560ab05bf0822dc7a5a3f3f8055dc
debug: Compiling shader PS_e9b179774307371d62caef9ef95bcf782d7b79ea
debug: Compiling shader PS_93f296111284edd4cf211a2a24488fee62e00b1c
debug: Compiling shader PS_ab98f4b622a13b84a057e9c27005fce5fe15e510
debug: Compiling shader PS_cad5b46a6ed4d848dd182cc8b6e8be133680b8af
debug: Compiling shader PS_112d9dc23f0c6ea2026ed60dd0b465a87cee5a6d
debug: Compiling shader PS_98c12926cbd6e5834f279a1e349bd300d3a99555
debug: Compiling shader PS_a2832406a5480099574392d4d939ad4afe9b3c7c
debug: Compiling shader PS_d2fd07539024298d756ec00c4ae0e5c30db0b86c
debug: Compiling shader PS_42c4eabc70e99c910e0e4285995077db766c8269
debug: Compiling shader PS_13728547de8b0365b0d59a3bedf0d48fc7f7d5b8
debug: Compiling shader VS_d7f797aed2ae703fd8688a6074b0d8a25d958a51
debug: Compiling shader VS_bac797e2e781d9504b8e4e63d4e60a6c24249ba8
debug: Compiling shader PS_ddb29e463a33f7eed098d75f3c1cb73b04826523
debug: Compiling shader PS_ee88dca9446eac183e91b74bd5dc7ae518034c08
debug: Compiling shader PS_8d67f669e0ff9cc14a45c42ea9324d831dec5eeb
debug: Compiling shader PS_0d1759d000294bceedc7e1af9dca3ad39ad88f4a
debug: Compiling shader PS_d9191d9105f48205928903b9adcce0ef3e1706c7
debug: Compiling shader PS_71116fec0dedfcc12c732bbb6067a463420ece69
debug: Compiling shader PS_a644ef1cd8d68987c269892a435165b43ad517b7
debug: Compiling shader PS_983639ab76872f580de71cdbbf7203529b10428d
debug: Compiling shader PS_184de7f9d4c3ef6196406ebe9314c00202491117
debug: Compiling shader PS_7d0e99ba5f99b7146d5bd7518e0b82d7c5638127
debug: Compiling shader PS_46bd4bf94c5326220259f235f4da5d1184ff3531
debug: Compiling shader PS_a65a72a5e866a5f53dbefaee2e24b8563b481edc
debug: Compiling shader PS_af5ea1ea988d9a0d644bbe296697252cfda0e731
debug: Compiling shader PS_5ec372ebdb26787e2bf94991422f5e54bcfe74f8
debug: Compiling shader PS_8cd94a1f409abe22118f803edca33fdcfeb08616
debug: Compiling shader PS_e4dec1711bf49ffa292e581853a0ec717f221742
debug: Compiling shader PS_bf0f5350f17507848372a0219cf3ec132e3a02bd
debug: Compiling shader PS_af1c7e099dbf9b5823c49cf81b0b494f0918ea9f
debug: Compiling shader PS_880e9183ccafd080c9836e3fe590a9dbec599671
debug: Compiling shader PS_ece6eb03cd8e352c6670105c906c661dc35a5af6
debug: Compiling shader PS_9bb9ba3b8a8a4befdfeca2a7418eb969e86bbbdf
debug: Compiling shader PS_c35840e7ec902692d9ef910be8456b40360724c0
debug: Compiling shader PS_ab0590b3326624b997320c06792b6a3a04c4b36f
debug: Compiling shader PS_7d04d3a64e4e6b20f010949e62c09aef7f416d79
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debug: Compiling shader PS_1c40d28fde4ea0380a192ab478a6f438bf76016d
debug: Compiling shader PS_4f23a1b5874a5a90d3159e054d551bed6b401ce4
debug: Compiling shader PS_b616dc421e16987a02d0f758871efb3014189292
debug: Compiling shader PS_2ae6a2dcb5dfafd3f93533ace17e28d9761ecc82
debug: Compiling shader PS_457f1736aabc9ab8a5546aa20e26678c7139f7be
debug: Compiling shader PS_a16cde715384832a95b94994be962325eaaf4fa8
debug: Compiling shader PS_455f17acff90bbee869d7265eb953350804b3d05
debug: Compiling shader PS_e9b11d2dd26bfe1ec56b527e263e376831fd5ead
debug: Compiling shader PS_0cf7f1da3d675e7794de98a568c448d573dfca48
debug: Compiling shader PS_dfb16c8b9f7d31ebe77ab22d2dedea02df1b7d59
debug: Compiling shader PS_d6a017a00a1eddbd8e4eb5a3ba2f9ca481390726
debug: Compiling shader PS_a0019ba19205079c9aacd2cebf56a5132f311beb
debug: Compiling shader PS_e896f81695cbd219a5ada6c95ea1358a3492e05f
debug: Compiling shader PS_6a3815ba57bddb747acaf30dc9d4187de6ca0ba2
debug: Compiling shader PS_d57bdd5e322855aacaa13e06113d5eb1ea748fc4
debug: Compiling shader PS_b7d7763ad8b4a86a8206372f8bd8d34fbf57f913
debug: Compiling shader PS_33e9294def827cb877b9302da1bb409a81706d9a
debug: Compiling shader PS_74b47e34cd21b738b03925e444ddb1584e98d868
debug: Compiling shader PS_30b5901af3418702be1e21f5aaf7ce8bb0324856
debug: Compiling shader PS_ce2dc7c945f24b9e1902463a92a4ba28c958bd3c
debug: Compiling shader PS_4e06ab9c8adcaa166f79655aba7eade8b7522237
debug: Compiling shader PS_155d510f53fd113c226d6116fdb7adce4fb2df46
debug: Compiling shader PS_2c85b45f3d1c94fa1c151b14264a7f960fce0b9d
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debug: Compiling shader PS_36e482a44ffa2c084d3e510c9b930a3d1d2a9441
debug: Compiling shader PS_7b89ad35b9b7fbd335d258aee823441b264d7801
debug: Compiling shader PS_8a3fc021015f53ee1d7ed9a4e8b785eae16d0385
debug: Compiling shader PS_c28b64bac3eec03a2103f968f815dcbf9ea43bfe
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debug: Compiling shader PS_a665c7061e2b6c0996034c4b8b7e4377dabc77f6
debug: Compiling shader PS_e7c5e6c71928308833deb0e02d3c2c2b28e5233e
debug: Compiling shader PS_8c5bb515ede7998a80d3d9321f169a8defe749b8
debug: Compiling shader PS_41122634fa5bbf026112b0a6a3f87889cf3bb101
debug: Compiling shader PS_6d406aa83411408e8bbfb2e71e5ffcbad70235b6
debug: Compiling shader PS_7c71c94790a179996a9934d174d672f1953ca1dd
debug: Compiling shader PS_3727f5dbc65bb472dc8c6c2b22b54573532e8cba
debug: Compiling shader PS_b96fa207cf17fa7d99be2c003c381b7d1d1a7297
debug: Compiling shader PS_e6a41d5fabea435913312973f9878d411468f6c1
debug: Compiling shader PS_a3e5cc3c6375e828900f8ab44eddc796733bdefc
debug: Compiling shader PS_7e91fcc4c4c21fff40662814cffc8f5f1915b651
debug: Compiling shader PS_2bd8c11657ef6715005608dd5d0609e3ce0f1962
debug: Compiling shader PS_1616e3aff71e6d29fc531d42a66a183cf4b3456f
debug: Compiling shader PS_33da694fe33b5c812a3b567ce706d8a399fe12d4
debug: Compiling shader PS_489463f6cb99b94ac1eb5a78d5a3afa75c2aa004
debug: Compiling shader PS_b887c8a2283f536d07a9cc5f6d888f9b96476565
debug: Compiling shader PS_dcd2e2c832c6c334af628926fcf7f291744dced4
debug: Compiling shader PS_40ad344a71f22cbd30c331912622289e54959c5b
debug: Compiling shader PS_c7152230bd791e79f7bedc285c5abed68a9ea8b4
debug: Compiling shader PS_6262b76c695e7a4babb04c220a2fa90c89f6e001
debug: Compiling shader PS_8e86eb7373bcee8b8081285eecaca57c69cb39b8
debug: Compiling shader PS_9d915280e30b709b0d8776ffb8b9e7c0fe9d652b
debug: Compiling shader PS_73c343860fab2758d49f8b5c68b47a24f02a00c4
debug: Compiling shader PS_dec4ef5db960e88ebd9a29450fdee804facb176a
debug: Compiling shader PS_73333fb5d3dca986043e482ef382c9e348452275
debug: Compiling shader PS_f6d92e3396b9af4663d6885de288fec8403c9067
debug: Compiling shader PS_79723ec82ab15976bfd7ee4aaffb470a31417410
debug: Compiling shader PS_46b928d3a1f9b7288cd7cf581dcd6eaa7e02b616
debug: Compiling shader PS_17cbeaefae975a42b3150ac70ee108f87149bea8
debug: Compiling shader PS_3b797945c752b2c04b4694690dd652206a20dc2b
debug: Compiling shader PS_4a1d48a2ccf36fc8942d379d70c88574773c8c52
debug: Compiling shader PS_fa386c73ffe4b9d63215dd85ef81d445a069c319
debug: Compiling shader PS_c83d044ec8854f69ce57cd5bd70052ec908a369c
debug: Compiling shader PS_abb08fdc181bb2c47248ca7c17dcb4c562699c04
debug: Compiling shader PS_89ec16f49f65c316c26a325ed8237ac8f0719422
debug: Compiling shader PS_e849c489d57f67adbc49e5acf49501cad9b6a52e
debug: Compiling shader PS_dcba336776247e33184c62eb8810ab7d28aef71d
debug: Compiling shader PS_99edf384774716e20abae6bdf30b834dd9112336
debug: Compiling shader PS_a9f62e9890e000f53b2280cb1763b5a330fbc1d4
debug: Compiling shader PS_d063ed8763e1054e01870df8376886b70bd705b0
debug: Compiling shader PS_7f8a13ff5095844ae67315d340050a3899535696
debug: Compiling shader PS_95ec6c42ea7e4e1816cad3f2c3e819519776f774
debug: Compiling shader PS_4e73a325b94484d786a526fb7af05360e95d3e35
debug: Compiling shader PS_c1cc84e74be3ba2613c38f22b81676374bef5b09
debug: Compiling shader PS_056a00a1a5db77979a33b68a8f477f56c138cd4d
debug: Compiling shader PS_3d9ae474198c5bd38ddd6f6eb46baf3f6d4592a2
debug: Compiling shader PS_8fbec88952ffc12d6c1d2a51d52ddfc4c3eaf8d2
debug: Compiling shader PS_5f6ae779d1746c3da27de503fa7c830f25a55b5b
debug: Compiling shader PS_0e1f21eeed2dbe3ba0b4b54d2675f836556b22f3
debug: Compiling shader PS_3b4acb5e747c032a6ec39944c3bdcb75e94ad36d
debug: Compiling shader PS_b3dfe864ceb4a2945cab3754b6389dfb2cf149a9
debug: Compiling shader PS_c25aa4ba5fb5d5b03974d3deb83320d0f4275278
debug: Compiling shader PS_30d2d849ce6dee513f01ed16ff65c0a39405c39c
debug: Compiling shader PS_c8abd94fec77ac6f1add52831aed7ec7e45d8397
debug: Compiling shader PS_59d3bf1eea2f57741893c01d35f94c3ac187b2eb
debug: Compiling shader PS_d25448e6ae51071ca183cf70fb2f29de24ec7b39
debug: Compiling shader PS_6d4a2b2b954be3cf0fe066fd4ffc684b174b28e1
debug: Compiling shader PS_d67ad8f3c21a8f9f7360e817b109986d44090458
debug: Compiling shader PS_627542b64552a650d9e4ebb0657e19a707a7c0a8
debug: Compiling shader PS_1cd2b33c230952eb0fe3ce391877b9ce95c78edc
debug: Compiling shader PS_f72a345294cce425b81b47591b453afbb8461c56
debug: Compiling shader PS_70849437da68bd5e00348e2762167f0414fd5dcd
debug: Compiling shader VS_cfbf1ca7ba4af508b430546c15237b6a7cf84247
debug: Compiling shader VS_222aa2be13ad37c5b40b040e1942ed3123fa9b49
debug: Compiling shader VS_d4db8d53d870d04ac6a1df572cc483ac49264fd0
debug: Compiling shader VS_c02c2fe8c31a1f5a65db96db3c60f69f129c5bc0
debug: Compiling shader VS_ddcff0a101cff48362324ffc41c83f553eacada1
debug: Compiling shader VS_5506028dfb3d62c97d416a7227218eec7490a1ca
debug: Compiling shader VS_7f219c93522fc4c17e9eb536bd23d8d2b6d8bf87
debug: Compiling shader VS_5ac11b1a22b7357f1aaaeafa18627d24794e8a80
debug: Compiling shader VS_ed946bf0d50501161fe08b1582fd0029aae24745
debug: Compiling shader VS_55681e2786394ad296e2c72b69df9aa40756c33a
debug: Compiling shader VS_43cf0f90b9a7dd4d83ca3479a6f664cbbbae18f8
debug: Compiling shader PS_2b1b1c73a4001ea4eeb7afe822fd7dc7dfc135d0
debug: Compiling shader PS_67e5a8de561787c3b835c8dd467bc88042b79dc5
debug: Compiling shader PS_50b1b467b13f9ce49c22016358d5c60b7919069e
debug: Compiling shader PS_e614041425296d17fa069677179b0c2df96041c0
debug: Compiling shader PS_bb919d0441f64096249dbf7d6bc54d449e3b18c7
debug: Compiling shader PS_4e7f7c8501e2cb3121c0cb8cd688f83be0949670
debug: Compiling shader PS_db2f421f3d4d36985058bec9b68835c87d1b34b7
debug: Compiling shader PS_1251e3917e9bb3821bf906095cf2506dece6dc16
debug: Compiling shader PS_0830adeefd386c6639b9d9db852c9ccbf00ce314
debug: Compiling shader PS_8cb4137597e2756feac928d11da88763496b4d97
debug: Compiling shader VS_468cdd9614b2dfe086ee424b59a8850456355556
debug: Compiling shader VS_293d2e4e38b068dcf92521a578e6b95db879e8c2
debug: Compiling shader VS_be9cde525aeb09ae66db189ad66d449ddc324b42
debug: Compiling shader VS_eab79017c3a8ab32d69fc7b38ead9f58e0cb67bb
debug: Compiling shader PS_b4d54ae8c613b636c7dba2400f497a74cd63df22
debug: Compiling shader PS_c7ba35119d30f1ddf37897114540f0b6741134d8
debug: Compiling shader PS_8d2a1ef4681fce0afd79b8da63ce1dc38af37e56
debug: Compiling shader VS_2e757fc09772826d4ccb2885865d10f4af8609f5
debug: Compiling shader VS_aac817602350a07be0e64eb82fa60d9d50c6fae4
debug: Compiling shader PS_e6aa18ae575f340b80c8562442ca6b3d8ab0096f
debug: Compiling shader PS_dc25927801147ba962970dd897b24b1206c1b335
debug: Compiling shader PS_785f3b3a275e1c7dc3c5f27db981989b938a8300
debug: Compiling shader PS_50e62f1480f943baddad573e9a271011249d5cf9
debug: Compiling shader PS_d91deda699592675f89adce5cb582f0c0b2aede9
debug: Compiling shader PS_65dafc2168439db2598cc21a25b0cb0359013c06
debug: Compiling shader PS_642a7e67ce18b32b3c4514a5f4a05fe6d1e901cc
debug: Compiling shader PS_243dfe8d2fa36d0981941163d1758f52e68fda5f
debug: Compiling shader PS_7904bde0e2d60d90d634140b3d892b485ed13d0c
debug: Compiling shader VS_08f80a126be96d38f673eedfa0d240aeef55d09e
debug: Compiling shader VS_242ecbdfae8eb0b4ec11a3700daafbe317a5c60b
debug: Compiling shader VS_463b9fd572673c8681d1d40b09e1128e0f96f34b
debug: Compiling shader PS_db04a057686c30df8c2ec9b52453d887da9f8934
debug: Compiling shader PS_164b86df279654aef43749cc353d3985c3ab9cc3
debug: Compiling shader PS_80411e51426b319b4e48833e487a9b585d200dd7
debug: Compiling shader PS_5388e30f33346d75192c370ca4b512f8ff0f0b39
debug: Compiling shader VS_efc4c217bd96929ddffd076c44a9b74701f3aee0
debug: Compiling shader PS_6eb0d242030290fdda477c1e47e1943e5484b939
debug: Compiling graphics pipeline...
debug:   vs  : VS_08f80a126be96d38f673eedfa0d240aeef55d09e
debug:   fs  : PS_db04a057686c30df8c2ec9b52453d887da9f8934
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_242ecbdfae8eb0b4ec11a3700daafbe317a5c60b
debug:   fs  : PS_164b86df279654aef43749cc353d3985c3ab9cc3
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_d7f797aed2ae703fd8688a6074b0d8a25d958a51
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_caafc13374e5287698aaf308b1c267b8cfcc007f
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_08f80a126be96d38f673eedfa0d240aeef55d09e
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_efc4c217bd96929ddffd076c44a9b74701f3aee0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_242ecbdfae8eb0b4ec11a3700daafbe317a5c60b
debug:   fs  : PS_164b86df279654aef43749cc353d3985c3ab9cc3
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_4f0927313983492633d6bd0b188ad7f92b9c6604
debug: Compiling shader PS_9b1c0e9787559d9a4a53a534cf5f8aced4831199
debug: Compiling shader VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug: Compiling shader PS_2526663017e955a4fc295e5adc279fdaa5f8261d
debug: Compiling shader PS_0235b3e386a841cb8afae2dd2daf9421d5e0810d
debug: Compiling shader VS_ebbe5f8c849eaceb34bcdb1cd10c16e49d037727
debug: Compiling shader PS_e89da27dc8b12a6f9f2695af94a4f98e48fadcfc
debug: Compiling shader PS_efcc5ad5791ca8058266c44cf41027d19794cb6c
debug: Compiling shader PS_98d971ea51aa21d6e4a606a8f622d1b43589a852
debug: D3D11Device: No such vertex shader semantic: TANGENT1
debug: D3D11Device: No such vertex shader semantic: TEXCOORD1
debug: Compiling graphics pipeline...
debug:   vs  : VS_4f0927313983492633d6bd0b188ad7f92b9c6604
debug:   fs  : PS_9b1c0e9787559d9a4a53a534cf5f8aced4831199
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_2526663017e955a4fc295e5adc279fdaa5f8261d
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_0235b3e386a841cb8afae2dd2daf9421d5e0810d
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_ebbe5f8c849eaceb34bcdb1cd10c16e49d037727
debug:   fs  : PS_e89da27dc8b12a6f9f2695af94a4f98e48fadcfc
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_ebbe5f8c849eaceb34bcdb1cd10c16e49d037727
debug:   fs  : PS_efcc5ad5791ca8058266c44cf41027d19794cb6c
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_efcc5ad5791ca8058266c44cf41027d19794cb6c
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_ebbe5f8c849eaceb34bcdb1cd10c16e49d037727
debug:   fs  : PS_e89da27dc8b12a6f9f2695af94a4f98e48fadcfc
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_d7f797aed2ae703fd8688a6074b0d8a25d958a51
debug:   fs  : PS_2bd8c11657ef6715005608dd5d0609e3ce0f1962
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_d7f797aed2ae703fd8688a6074b0d8a25d958a51
debug:   fs  : PS_7e91fcc4c4c21fff40662814cffc8f5f1915b651
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_c9c888ae4e959ce99429a0693e6bc003f4579000
debug: Compiling shader PS_44d3749e6a94c67ec9292367863cb16dc72b1d95
debug: Compiling shader PS_80a86ec684abfd627bfc50a0bf17dd3495332315
debug: Compiling graphics pipeline...
debug:   vs  : VS_dacb4bcb931b9514964a55ff138d446d7a2c600e
debug:   fs  : PS_e4794b49c9c1fc8068439e0c949c3987a9716cc6
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_dacb4bcb931b9514964a55ff138d446d7a2c600e
debug:   fs  : PS_e4794b49c9c1fc8068439e0c949c3987a9716cc6
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_c9c888ae4e959ce99429a0693e6bc003f4579000
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_c9c888ae4e959ce99429a0693e6bc003f4579000
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_44d3749e6a94c67ec9292367863cb16dc72b1d95
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_44d3749e6a94c67ec9292367863cb16dc72b1d95
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_be5b60783da63a2c65c2b02a679d60cb06551b1f
debug:   fs  : PS_80a86ec684abfd627bfc50a0bf17dd3495332315
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_d7f797aed2ae703fd8688a6074b0d8a25d958a51
debug:   fs  : PS_9d2011ae823560ab05bf0822dc7a5a3f3f8055dc
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_b5432b1c657a4a14d4e98ca25921d3d51a14099f
debug: Compiling shader PS_fafa4299f11769481582fffbea070b0a0d3db74d
debug: Compiling graphics pipeline...
debug:   vs  : VS_aab1b693bf8335a82ee4e8db433deb37188aaeb4
debug:   fs  : PS_fafa4299f11769481582fffbea070b0a0d3db74d
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_595b8987cbb75714bbeb67fa1ccf33d066024251
debug:   fs  : PS_e088313fb1a43482d9189ca785702b2d604d0ea1
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_aab1b693bf8335a82ee4e8db433deb37188aaeb4
debug:   fs  : PS_b5432b1c657a4a14d4e98ca25921d3d51a14099f
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_595b8987cbb75714bbeb67fa1ccf33d066024251
debug:   fs  : PS_a2fc58d819a33b946ff6d50d79e4ba14ccfa3b72
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_316aa75657f74a490b049eb4206acf2b0fbd4d52
debug: Compiling shader PS_9ee33b08e2f91a7518a96f0cb3a248194bfd6900
debug: Compiling graphics pipeline...
debug:   vs  : VS_ffc9e35d1b75c346029ba79b9b8f3403ac8e6d48
debug:   fs  : PS_316aa75657f74a490b049eb4206acf2b0fbd4d52
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_ffc9e35d1b75c346029ba79b9b8f3403ac8e6d48
debug:   fs  : PS_9ee33b08e2f91a7518a96f0cb3a248194bfd6900
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_8bfb798e04f055369d331284d1c7f0171fdc7cce
debug:   fs  : PS_400bf2a3914f94d39f6ea8c9193d29e69ceb44cc
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_fd05a9bad882e80463b6b4e08a00d9ce717410a2
debug:   fs  : PS_91b85c7fd48882645e501b61b0e884f0d910cceb
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_8bfb798e04f055369d331284d1c7f0171fdc7cce
debug:   fs  : PS_400bf2a3914f94d39f6ea8c9193d29e69ceb44cc
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_f1eb581f1762d125c3bea358fca5b58b880c7335
debug:   fs  : PS_794200c725cc162b82d0c44c33f2c80e47760b71
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_6f0b264e69b63acccb85e233fd51655117aa1778
debug: Compiling graphics pipeline...
debug:   vs  : VS_9516d71e61487fb3ff5b53080335cff349d43a7a
debug:   fs  : PS_ad542f317f6ac14de1912e1e737f0348073ef0ab
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_9516d71e61487fb3ff5b53080335cff349d43a7a
debug:   fs  : PS_6de17dd00205a2c2d6470792b7e3cf255f51b65f
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_9516d71e61487fb3ff5b53080335cff349d43a7a
debug:   fs  : PS_6f0b264e69b63acccb85e233fd51655117aa1778
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_d1b8781259e45a49948253466af14e46b63045b5
debug: Compiling graphics pipeline...
debug:   vs  : VS_da10b03c6245accdf46a642d7f4d8481a387ad5f
debug:   fs  : PS_d1b8781259e45a49948253466af14e46b63045b5
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_aac817602350a07be0e64eb82fa60d9d50c6fae4
debug:   fs  : PS_65dafc2168439db2598cc21a25b0cb0359013c06
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader PS_bc4e1d1039c9c9a7f134ac60495abee72d8f4891
debug: Compiling shader PS_4177e0a49fe383c0a1036459d0bf9c8508ea24b3
debug: Compiling graphics pipeline...
debug:   vs  : VS_4f0927313983492633d6bd0b188ad7f92b9c6604
debug:   fs  : PS_bc4e1d1039c9c9a7f134ac60495abee72d8f4891
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_aac817602350a07be0e64eb82fa60d9d50c6fae4
debug:   fs  : PS_65dafc2168439db2598cc21a25b0cb0359013c06
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_4f0927313983492633d6bd0b188ad7f92b9c6604
debug:   fs  : PS_4177e0a49fe383c0a1036459d0bf9c8508ea24b3
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_242ecbdfae8eb0b4ec11a3700daafbe317a5c60b
debug:   fs  : PS_164b86df279654aef43749cc353d3985c3ab9cc3
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : VS_d7f797aed2ae703fd8688a6074b0d8a25d958a51
debug:   fs  : PS_98c12926cbd6e5834f279a1e349bd300d3a99555
debug: DxvkGraphicsPipeline: Finished in 0 ms
  • dxgi.log:
info:  Enabled instance layers:
info:  Enabled instance extensions:
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 6.0.0):
info:    Driver: 18.0.99
info:    Vulkan: 1.1.70
info:    Memory Heap[0]: 
info:      Size: 3832 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 245 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 4093 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  Enabled instance layers:
info:  Enabled instance extensions:
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 6.0.0):
info:    Driver: 18.0.99
info:    Vulkan: 1.1.70
info:    Memory Heap[0]: 
info:      Size: 3824 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 245 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 4093 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
warn:  Vulkan extension VK_KHR_maintenance2 not supported
info:  Enabled device extensions:
info:    VK_KHR_descriptor_update_template
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_maintenance1
info:    VK_KHR_shader_draw_parameters
info:    VK_KHR_swapchain
info:  Enabled instance layers:
info:  Enabled instance extensions:
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD RADV POLARIS10 (LLVM 6.0.0):
info:    Driver: 18.0.99
info:    Vulkan: 1.1.70
info:    Memory Heap[0]: 
info:      Size: 3832 MiB
info:      Flags: 0x1
info:      Memory Type[0]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 245 MiB
info:      Flags: 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:    Memory Heap[2]: 
info:      Size: 4093 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
warn:  DXGI: MakeWindowAssociation: Ignoring flags
info:  DxgiVkPresenter: Recreating swap chain: 
  Format:       VK_FORMAT_B8G8R8A8_UNORM
  Present mode: VK_PRESENT_MODE_FIFO_KHR
  Buffer size:  1280x720
debug: DxvkSwapchain: Actual swap chain properties: 
  Format:       VK_FORMAT_B8G8R8A8_UNORM
  Present mode: VK_PRESENT_MODE_FIFO_KHR
  Buffer size:  1280x720
  Image count:  3
debug: Compiling graphics pipeline...
debug:   vs  : 
debug:   fs  : 
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug:   vs  : 
debug:   fs  : 
debug: DxvkGraphicsPipeline: Finished in 0 ms
warn:  DxgiSwapChain: Display mode changes not implemented
info:  DxgiVkPresenter: Recreating swap chain: 
  Format:       VK_FORMAT_B8G8R8A8_UNORM
  Present mode: VK_PRESENT_MODE_FIFO_KHR
  Buffer size:  1680x1050
debug: DxvkSwapchain: Actual swap chain properties: 
  Format:       VK_FORMAT_B8G8R8A8_UNORM
  Present mode: VK_PRESENT_MODE_FIFO_KHR
  Buffer size:  1680x1050
  Image count:  3
debug: Compiling graphics pipeline...
debug:   vs  : 
debug:   fs  : 
debug: DxvkGraphicsPipeline: Finished in 0 ms
Ddoitsujin maintainer 2018-04-17 github

Without DXVK game doesn't start, so I can only get a trace with DXVK, could it be useful?

Since that is your only option if it doesn't work with wined3d, then yes.

Ddoitsujin maintainer 2018-04-21 github

Works fine on my end when using latest mesa-git. This game runs into the same issue as Final Fantasy 14 (see #208), which was fixed I think shortly after you reported this issue.
bildschirmfoto-636

Ssobkas 2018-04-22 github

Yes it fixed this problem.

Upstream links