Perhaps try d3d9.apitraceMode
For context, this is usually caused by games reading from memory that's only supposed to be written to, and sadly not uncommon at all. Like Josh said, d3d9.apitraceMode = True in dxvk.conf (see https://github.com/doitsujin/dxvk/wiki/Configuration) should help.
Thanks for the explanation, folks. That property did trick ! It's running smoothly now with Resizable BAR enabled.
@ranplayer Can you test if it has the same effect when you instead add d3d9.allowDirectBufferMapping = False
Use it with proton experimental.
@Blisto91 , this property helps a little, but the apitrace mode provides a solid and consistent performance.
Just noting here that https://github.com/doitsujin/dxvk/pull/3039 might be a temporary workaround until the devs have looked into the issue more
proton experimentalx1 2022-11proton 7.0-4x1 2022-11RADV_PERFTEST=nosam`,x1 2022-11
This old game performs poorly (inconsistent fps, and huge drops) when Resizable BAR is enabled on the BIOS (not a DXVK bug, since it's the same for Windows). I was just wondering if there is a possible workaround on the DXVK's side. This feature does improve performance in newer games, and it would be nice to keep it enable on the system. I've tried setting
RADV_PERFTEST=nosam, but no success. Is there any DXVK's property that I could try ?Software information
Name: Sonic & Sega All-Stars Racing Transformed_Collection
SteamId: 212480
System information
Log files