Cyberpunk is a D3D12 game. DXVK implements D3D9, D3D10 and D3D11.
You might wanna report this over at the vkd3d-proton repo but FWIW I've tried the game a couple of days ago and it worked perfectly fine on my Nvidia GPU. So this may also be a RADV driver issue.
Also maybe try without vkbasalt and weird env vars you might be setting like vk_x11_override_min_image_count.
That's a good point. @Zeioth please try that.
As stated in the description:
"No special args passed, just PROTON_LOG"
Well, i can see in the log that vkbasalt gets loaded and that vk_x11_override_min_image_count is set to something..
Hey I isolated the issue. I tried AMDVLK for the first time ever, and that fixed the issue. I can reproduce the issue consistently.
On my 6700RX, the game runs fine with AMD_VULKAN_ICD=AMDVLK but it crashes with AMD_VULKAN_ICD=RADV. Reporting to mesa.
Cyberpunk crashes 3 seconds after launching the game (during the cyberpunk logo). I'm almost certain this is a game bug and not DXVK's fault, as one week ago I was able to play the game perfectly well. But just to be sure:
Software information
System information
PROTON_LOG
steam-1091500.log
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files