protonscr

Cyberpunk crashes on the Cyberpunk logo after launching the game

dxvkclosed invalid
doitsujin/dxvk#3050 · opened 2022-11-11 by Zeioth · updated 2022-11-11 · 6 comments · github
2 matching comments, n / p to jump
ZZeioth 2022-11-11 github

Cyberpunk crashes 3 seconds after launching the game (during the cyberpunk logo). I'm almost certain this is a game bug and not DXVK's fault, as one week ago I was able to play the game perfectly well. But just to be sure:

Software information

  • Cyberpunk
  • No special args passed, just PROTON_LOG

System information

  • GPU: 6700XT
  • Driver: Mesa 22.2.3-1
  • Wine version: Proton experimental.
  • DXVK version: v1.10.3 (most likely)

PROTON_LOG

steam-1091500.log

Apitrace file(s)

  • WIP

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

  • d3d9.log:
  • d3d11.log:
  • dxgi.log:
KK0bin maintainer 2022-11-11 github

Cyberpunk is a D3D12 game. DXVK implements D3D9, D3D10 and D3D11.

You might wanna report this over at the vkd3d-proton repo but FWIW I've tried the game a couple of days ago and it worked perfectly fine on my Nvidia GPU. So this may also be a RADV driver issue.

Mmbriar 2022-11-11 github

Also maybe try without vkbasalt and weird env vars you might be setting like vk_x11_override_min_image_count.

KK0bin maintainer 2022-11-11 github

That's a good point. @Zeioth please try that.

ZZeioth 2022-11-11 github

As stated in the description:

"No special args passed, just PROTON_LOG"

Mmbriar 2022-11-11 github

Well, i can see in the log that vkbasalt gets loaded and that vk_x11_override_min_image_count is set to something..

ZZeioth 2022-11-11 github

Hey I isolated the issue. I tried AMDVLK for the first time ever, and that fixed the issue. I can reproduce the issue consistently.

On my 6700RX, the game runs fine with AMD_VULKAN_ICD=AMDVLK but it crashes with AMD_VULKAN_ICD=RADV. Reporting to mesa.

Proton versions

Launch options