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Image flicker in Battlefield Bad Company 2

dxvkclosed d3d11
doitsujin/dxvk#3078 · opened 2022-11-18 by Alllgator343 · updated 2024-11-29 · 13 comments · github
AAlllgator343 2022-11-18 github

https://user-images.githubusercontent.com/39007688/202687975-d5678292-a082-419f-b2f8-c01babbef7ef.mp4

Software information

Battlefield Bad Company 2 (Origin version (via Lutris))

System information

  • GPU: Intel Core2 Quad Q8400 bits: 64 type: MCP arch: Core Yorkfield rev: A cache: L1: 256 KiB L2: 4 MiB
  • Driver: NVIDIA GP107 [GeForce GTX 1050 Ti] driver: nvidia v: 515.65.01
  • Wine version: lutris-ge-proton7-33-x86_64
  • DXVK version: 1.10.3

Apitrace file(s)

The game don't work without enabled dxvk.

BBlisto91 2022-11-18 github

The game don't work without enabled dxvk

That is fine, just make a apitrace together with dxvk.
Also include logs please

Does this also happen with dxvk 2.0?

AAlllgator343 2022-11-18 github

The game don't work without enabled dxvk

That is fine, just make a apitrace together with dxvk. Also include logs please

Does this also happen with dxvk 2.0?

Tell me, please, where can I find the logs? I haven't tried dxvk 2.0 yet

BBlisto91 2022-11-18 github

They are usually located next to the games exe or in the root of the game folder.
If you are using lutris you will have to enable "Output debugging info" in your games runner options before they appear.

AAlllgator343 2022-11-18 github

The game don't work without enabled dxvk

That is fine, just make a apitrace together with dxvk. Also include logs please

Does this also happen with dxvk 2.0?

Log files

BFBC2Game_d3d11.log
BFBC2Game_dxgi.log
Lutris log

Apitrace file(s)

https://drive.google.com/file/d/1d8snIcPF6tfH5sKH25xSRaHiTDDohdau/view?usp=share_link

After enable apitrace i got this
Снимок экрана_2022-11-18_20-20-15

AAlllgator343 2022-11-18 github

Does this also happen with dxvk 2.0?

I will try tomorrow.

BBlisto91 2022-11-18 github
BBlisto91 2022-11-18 github

This build here should help the issue https://github.com/doitsujin/dxvk/actions/runs/3500385814

You can also just make a file called dxvk.conf next to the games exe and insert d3d11.floatControls = False if that is easier.

AAlllgator343 2022-11-19 github

Using dxvk 2.0 the problem is gone. Thank you very much!

BBlisto91 2022-11-19 github

@Alllgator343 you mean standard 2.0 or the build above?

AAlllgator343 2022-11-19 github

I mean this :)

Does this also happen with dxvk 2.0?

I will try tomorrow.

BBlisto91 2022-11-19 github

Huh weird it still happens for me in the trace with 2.0

Just gonna install the game and check

Edit: Ye i still see it ingame with 2.0. But the option fixes it for me so a merge is still fine.

AAlllgator343 2022-11-21 github

Huh weird it still happens for me in the trace with 2.0

Just gonna install the game and check

Edit: Ye i still see it ingame with 2.0. But the option fixes it for me so a merge is still fine.

I spent several hours in the game yesterday and today, the game worked good

BBlisto91 2022-11-21 github

Good to hear 🙂👍

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