protonscr

Lightning issue with Prey.

dxvkclosed appid 2017bug
doitsujin/dxvk#308 · opened 2018-04-19 by eugenydn · updated 2018-05-07 · 19 comments · github · game page · search this game
Eeugenydn 2018-04-19 github

I am having problems with Prey(2017). Lighting inside buildings does not work(just all black).
When I launch it with apitrace the game hangs in the main menu.
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Software information

Game: Prey(2017)
Settings: tried all

System information

  • GPU: nvidia gtx 1050ti
  • Driver: 390.48
  • Wine version: wine-3.6 (Staging)
  • DXVK version: aur/dxvk-git 20180413.8dfe708-1 (11, 5,46) [installed: 20180418.8eb7859-1]

Log files

Zzefkerr 2018-04-19 github

@eugenydn Try the newest Nvidia beta driver. I heard that it fixed this issue. But I can not say it for sure.

Ddoitsujin maintainer 2018-04-19 github

I don't see any "failed to compile pipeline" issues in the log, but it might still be worth testing the new beta driver.

I can try the demo at some point but in general, without an apitrace, issues like this are basically impossible to debug.

Eeugenydn 2018-04-19 github

The new driver didn't help, but I managed to load the location with apitrace.I hope this helps.
https://drive.google.com/file/d/1CY5AF-gS8wn45DQ3skUfhl7zoQEK9wuM/view?usp=sharing

Eeugenydn 2018-04-19 github

I think this is related to GTAV "shadow issue" https://github.com/doitsujin/dxvk/issues/286

GGuy1524 2018-04-20 github

The shadow issue is fixed with the new driver

Eeugenydn 2018-04-20 github

Its not related then.
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SSveSop 2018-04-20 github

The latest beta that fixes shadows should be 396.18.02 @eugenydn
https://developer.nvidia.com/vulkan-driver

Eeugenydn 2018-04-20 github

Not helped( Can anyone explain me in basic words, why d3d->vulkan is faster then d3d->opengl?
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Ddoitsujin maintainer 2018-04-20 github

Can anyone explain me in basic words, why d3d->vulkan is faster then d3d->opengl?

Please no off-topic discussions in bug reports.

SSveSop 2018-04-20 github

@eugenydn I wonder if there is anything to be found if i run some "cryengine" demo or something? See something called "The Office", but im unsure if this is a runnable demo, or some demo of a program to write graphics stuff with?

Ssambow23 2018-04-20 github

The lighting goes back to normal when you reach the lobby after the prologue.

Iinsunaa 2018-04-20 github

It should be related to Bloom/HDRR, at least partially. Same issue exists in GTA V, and also only indoors.

Ddoitsujin maintainer 2018-04-20 github

Just because the issue looks similar on the surface doesn't mean at all that they are related. Theorizing about that really only makes sense if you have actual data to back it up.

Iinsunaa 2018-04-20 github

My apologies.

Eeugenydn 2018-04-20 github

I tried some small games and demos from cryengine forum and unable to reproduce this issue.
Also i recorded some interesting video with this issue: https://youtu.be/pDaye_uh2rc
I can make an apitrace of the moment when someone switch off the lights in that room. Do you need it?

EEnverex 2018-04-28 github

Is this likely to be the same issue as Wreckfest has? Looks fine except for areas in shadow which are almost jet-black.

image

Ddoitsujin maintainer 2018-04-28 github

Different games, different engines, different issues. I'm aware of the Wreckfest problem though and I do have an apitrace to reproduce it.

YYuriNenakhov 2018-05-07 github

Seems to be working fine now.
screenshot_20180507_160705

Ddoitsujin maintainer 2018-05-07 github

Should indeed be working, this seems to have been the same issue that prevented Far Cry 5 from working, although Far Cry 5 was much easier to debug.

Upstream links