@eugenydn Try the newest Nvidia beta driver. I heard that it fixed this issue. But I can not say it for sure.
I don't see any "failed to compile pipeline" issues in the log, but it might still be worth testing the new beta driver.
I can try the demo at some point but in general, without an apitrace, issues like this are basically impossible to debug.
The new driver didn't help, but I managed to load the location with apitrace.I hope this helps.
https://drive.google.com/file/d/1CY5AF-gS8wn45DQ3skUfhl7zoQEK9wuM/view?usp=sharing
I think this is related to GTAV "shadow issue" https://github.com/doitsujin/dxvk/issues/286
The shadow issue is fixed with the new driver
Its not related then.

The latest beta that fixes shadows should be 396.18.02 @eugenydn
https://developer.nvidia.com/vulkan-driver
Not helped( Can anyone explain me in basic words, why d3d->vulkan is faster then d3d->opengl?

Can anyone explain me in basic words, why d3d->vulkan is faster then d3d->opengl?
Please no off-topic discussions in bug reports.
@eugenydn I wonder if there is anything to be found if i run some "cryengine" demo or something? See something called "The Office", but im unsure if this is a runnable demo, or some demo of a program to write graphics stuff with?
The lighting goes back to normal when you reach the lobby after the prologue.
It should be related to Bloom/HDRR, at least partially. Same issue exists in GTA V, and also only indoors.
Just because the issue looks similar on the surface doesn't mean at all that they are related. Theorizing about that really only makes sense if you have actual data to back it up.
My apologies.
I tried some small games and demos from cryengine forum and unable to reproduce this issue.
Also i recorded some interesting video with this issue: https://youtu.be/pDaye_uh2rc
I can make an apitrace of the moment when someone switch off the lights in that room. Do you need it?
Is this likely to be the same issue as Wreckfest has? Looks fine except for areas in shadow which are almost jet-black.

Different games, different engines, different issues. I'm aware of the Wreckfest problem though and I do have an apitrace to reproduce it.
Seems to be working fine now.

Should indeed be working, this seems to have been the same issue that prevented Far Cry 5 from working, although Far Cry 5 was much easier to debug.
I am having problems with Prey(2017). Lighting inside buildings does not work(just all black).



When I launch it with apitrace the game hangs in the main menu.
Software information
Game: Prey(2017)
Settings: tried all
System information
Log files
Prey_d3d11.log
Prey_dxgi.log