Looking at ff xiv bug, using d3d9.textureMemory = 0 make the game work.
Try with latest master. There have been a fix to a potential crash with d3d9.textureMemory after the release of 2.0
You can grab a build here https://github.com/doitsujin/dxvk/actions/runs/3564902601
No dice. Same crash.
info: DXVK: v2.0-26-g9f706667
Try to make a apitrace of the game. https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Either without dxvk or if with dxvk then together with d3d9.textureMemory = 0 so it doesn't crash while tracing. Or just older dxvk version. What ever works
current dxvk (crash)
20XX.trace.tar.gz
Trace with textureMemory=0
https://drive.google.com/file/d/1euWIgWSShp8uptzSih4QIlGoU4uPdRNY/view?usp=share_link
Thank you. The issue reproduces in the trace :+1:
Nothing extracted yet.
Using DXVK 2.0 with 20XX game makes it crash. If I use wine d3d implementation game boots normally (although I have missing textures).
Game needs d3dcompiler_47 to run
Software information
Game: 20XX
default settings
System information
Log files
20XX_d3d9.log