protonscr

How to active HUD

dxvkclosed invalid
doitsujin/dxvk#310 · opened 2018-04-20 by yuceltoluyag · updated 2018-04-20 · 1 comments · github
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Yyuceltoluyag 2018-04-20 github

https://aur.archlinux.org/packages/dxvk-git/ ~ installed this pack
everything is so beautiful and it works fine in games (so thank u)
but i have a problem I could not activate HUD(FPS,memories etc) the on-screen indicators

I tried 2 games and did not get results

The Walking Dead http://store.steampowered.com/agecheck/app/207610/?l=turkish
The Hunter Classic http://store.steampowered.com/app/253710/theHunter_Classic/

System information

  • GPU: Linux arch 4.16.3-1-ARCH #1 SMP PREEMPT Thu Apr 19 09:17:56 UTC 2018 x86_64 GNU/Linux
  • Driver: GeForce GTX 950/PCIe/SSE2 390.48
  • Wine version: wine-3.6
  • DXVK version: 0.42

ı usefull this script

#! /bin/sh 
# script by xpander

# Read the file location and go into it
BINDIR="$(dirname "$(readlink -fn "$0")")"
cd "$BINDIR"
 

# Define directories.
gamedir=$BINDIR
winebindir="$BINDIR"/wine-staging/bin
wineprefixdir="$BINDIR"/_DXVK_prefix

# Disable debugging
export WINEDEBUG=-all

# Vulkan stuff
export DXVK_DEBUG_LAYERS=1
export DXVK_HUD=devinfo,fps,frametimes
DXVK_HUD=1

# Start Steam in prefix
PATH="$winebindir:$PATH" env WINEPREFIX="$wineprefixdir" wine "$BINDIR/_DXVK_prefix/drive_c/Program Files (x86)/Steam/Steam.exe" -no-cef-sandbox
Ddoitsujin maintainer 2018-04-20 github

Those are D3D9 games. DXVK only supports D3D11.