protonscr

Need for Speed Payback lighting issue

dxvkclosed
doitsujin/dxvk#312 · opened 2018-04-20 by AccountOneOff · updated 2018-05-24 · 5 comments · github
AAccountOneOff 2018-04-20 github

Car is surrounded by a big shadow. Here's a short video of the problem:

https://www.youtube.com/watch?v=eAdxD4dHEP8

Software information

Need for Speed Payback
High settings

System information

  • GPU: GTX 960
  • Driver: 396.18
  • Wine version: 3.5 Staging
  • DXVK version: 8508994

*Sorry for the old DXVK version. Apitrace wasn't working so I tested with an old commit. The problem was with apitrace itself and I forgot to switch out the dlls. It still occurs with the latest version though.

Apitrace file(s)

There's a bunch of irrelevant trace at the beginning because I was waiting on the game's day/night cycle. The problem is shown towards the end of the trace.

Log files

Kkgudalov 2018-04-21 github

The same is observed in Dishonored 2.

Software information:

Dishonored 2 ( Steam version)
Low settings

System information:

  • Linux mint 18.3
  • GPU: GTX 1060
  • Driver: 396.18
  • Wine version: 3.6 Staging
  • DXVK version: 8125d53

Log files:

Ddoitsujin maintainer 2018-04-21 github

@kgudalov please make sure to update to latest master before reporting a bug, the Dishonored 2 issue should be (kind of) fixed. It's probably unrelated as well.

AAccountOneOff 2018-04-22 github

Made a new trace that doesn't crash with qapi. Hope it's sufficient.

https://drive.google.com/open?id=1pKJz4bbbgNsEOfVSLDBDtd63JVMzgEjU

Kkgudalov 2018-04-30 github

@doitsujin Yes, with the latest version everything is fixed. But with the old compiler, there is a problem with lighting from local sources. There is no such problem with the new compiler. Waiting for a new driver from Nvidia.

AAccountOneOff 2018-05-24 github

The lighting issue is no longer present on the latest commit!

Nothing extracted yet.