Shared Resources are only supported on Proton, not on regular wine builds.
Not sure what kind of patch sets that particular Lutris build uses but even if it has Proton patches, it's probably way too old to support this if the version number is anything to go by.
That makes sense. It does indeed work when using Proton 7 as well as wine builds in Lutris that are based on Proton, such as lutris-GE-Proton7-33-x86_64. I should have checked that beforehand, my bad.
However, is it not possible to add checks in DXVK, to ensure it at least does not crash on versions that don't have it? It clearly works on DXVK versions without it at all.
Proton 7 does not have the shared resources wine patches yet, only experimental. So it might be some kind of issue with the lutris wine.
@Vinjul1704 Am i correct in that this was a solved issue when not using lutris wine?
@Vinjul1704 friendly ping
Sorry, I completely missed the first ping. I believe so, yes, but I can't test it myself currently. I'll ask some others if they have time to confirm it though.
@Vinjul1704 Was this able to be confirmed?
It seems to happen for me too, sadly. Loading into Lighthouse crashes the game (it used to work fine), loading into Streets of Tarkov map works fine.
Can't test it with different Wine version right now, as it only works for me lutris-GE-Proton-8.4 for some reason :thinking: …
On a fresh install, it does indeed crash when using the older lutris-7.2-2 wine version. Using a newer version, like wine-ge-25, works fine.
proton 8.4x1 2023-12ge-proton7-33x1 2022-12
The game Escape from Tarkov crashes while loading the "Lighthouse" map since commit 48046e009c9d3d8bd4f8128d4e893990908c2819. The crash occurs during the "loading loot" section in the loading screen and I am not aware of a workaround via game or DXVK options. Versions before that commit work perfectly fine.
Software information
Game: Escape from Tarkov
Settings: Any
System information
Apitrace files
Since the game uses BattlEye and blocks additional DLLs in the game folder on Windows, the traces had to be done on Linux. It also crashes at an earlier point in the loading screen when doing an apitrace and I'm not sure if that's a problem. Just to be safe, I made both a broken (release 1.10.1) and a working (release 1.10) trace. WineD3D is completely broken in that game, so I wasn't able to use that for traces.
Logs (first bad commit)
Logs (last good commit)
Video examples
Crash (first bad commit): https://youtu.be/FGA2IluBIGg
Working (last good commit): https://youtu.be/PFGNbzPyf1I