Yeah, that's a GPU driver crash. Game kinda runs fine on AMD/Nvidia so probably just a result of ANV not really getting as much testing as it deserves, especially since a native version exists.
just another fresh confirmation: seems no crash at Nvidia Pascal.
Rise of the Tomb Raider [391220]
(non-Exlusive) Fullscreen 1080p, High preset
*The apitrace can be replayed on linux with Apitrace and something like wine64 d3dretrace.exe "C:/ROTTR.trace" command.
The games crashes reproducible on DXVK (and even Linux native) in the game's build-in benchmark at the end of the second benchmark scene here.
System information
GPU: Intel Arc A750
Driver: mesa-git
If the native Linux version crashes then maybe report that to mesa?
We can't really fix Intel driver problems.
@github-anton Do i understand correct that this issue has been solved in mesa?
Nothing extracted yet.
Rise of the Tomb Raider crashes in Soviet Installation 20% with DXGI_ERROR_DEVICE_RESET.
Second d3d11.log from this modified files:
dxvk_device.cpp:
void DxvkDevice::waitForIdle() {
this->lockSubmission();
VkResult status = m_vkd->vkDeviceWaitIdle(m_vkd->device()) ;
if ( status != VK_SUCCESS)
Logger::err(str::format("DxvkDevice: waitForIdle: Operation failed: ", status));
this->unlockSubmission();
}
d3d11_swapchain.cpp:
HRESULT STDMETHODCALLTYPE D3D11SwapChain::Present(
UINT SyncInterval,
UINT PresentFlags,
const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
auto options = m_parent->GetOptions();
...
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Name of the game, settings used etc.
System information
Apitrace file(s)
Don't run with apitrace files.
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
ROTTR_d3d11.log
[ROTTR_dxgi.log](https://github.com/doitsujin/dxvk/files/103
ROTTR_d3d11.log
00510/ROTTR_dxgi.log)