Are you sure this application is Direct3D 11.1 or under? Also, NVAPI won't work, you can try setting custom PCI IDs to disable it.
The following error should be fixed as of 6cc303c5efec4465cb6b929d397d1504d98a1a16:
err: DxbcCompiler: Unhandled PS SV input: DxbcSystemValue::ViewportId
As for the rest, I don't plan to support NVAPI.
thanks @doitsujin ..
@Guy1524 Sorry for ignorance but how to set "custom PCI IDs"?
Nothing extracted yet.
http://www.nvidia.com/coolstuff/demos#!/apollo-11
interestingly uses Nvidia VXGI middleware..
also needs:
err: DxbcCompiler: Unhandled PS SV input: DxbcSystemValue::ViewportId
and shows also
err: DxgiDevice::QueryResourceResidency: Not implemented
I expect will anyway to run as VXGI uses (I think) NVAPI D3D extensions:
"Viewport Multicast"
"Conservative Raster"
will be interesting to also put news VXGI dlls (in case there isn't ABI/API breakage) as latest VXGI builds doesn't require Nvidia card..
System information
Log files
Lunar-Win32-Shipping_d3d11.log
Lunar-Win32-Shipping_dxgi.log